FTL Event Tags (compatible with FTL 1.5.13 and 1.6.x)

Distribute and discuss mods that are functional. Moderator - Grognak
Threarah
Posts: 2
Joined: Sat Dec 23, 2017 9:29 am

FTL Event Tags (compatible with FTL 1.5.13 and 1.6.x)

Postby Threarah » Wed Dec 27, 2017 9:24 am

I've been working on the following mod for the past few months and, as it's nearing competition, I thought it was about time to post it here. It's similar to the Event Assistant mod, although more is shown.

Introducing...

FTL Event Tags

When is a Crew Kill no better than a Ship Kill? Which Blue Option gives the best reward? What are the chances of losing crew to Giant Alien Spiders?

This mod tags approximately 1000 lines of in-game text to show the possible outcomes of various choices and events. No information is displayed that can't otherwise be found in the game files, or from Googling dialogue. It doesn't effect the gameplay mechanics themselves in any way.

Tags include:
  • Choice outcomes, including Blue Options
  • Rewards from ship/crew kills
  • Surrender/escape triggers and timers
  • Enemy ship classes
  • Weapon effect (breach/stun/fire) chances (added to weapon descriptions)
  • Beacon count (Stores/Empty/Nebula etc) per sector type (added to the first beacon of each sector)
This mod is useful for players wanting to learn the possible results of ingame events. It is also useful for players wanting to play optimally without having to refer to the wiki or XML diving.

Screenshots:

https://imgur.com/a/9kywd

Download:
For FTL 1.5.13: https://github.com/thrnz/FTLEventTags/releases
For FTL 1.6.x: https://github.com/thrnz/FTLEventTags1.6/releases

See Github for more info and an explanation of what everything means.
lirtosiast
Posts: 6
Joined: Mon Aug 20, 2018 7:48 pm

Re: FTL Event Tags (compatible with FTL 1.5.13 and 1.6.x)

Postby lirtosiast » Mon Aug 20, 2018 8:05 pm

Are there plans for a version for Twinge Balance Mod, or a way to automatically generate the xml from the game code so it works in general?
Threarah
Posts: 2
Joined: Sat Dec 23, 2017 9:29 am

Re: FTL Event Tags (compatible with FTL 1.5.13 and 1.6.x)

Postby Threarah » Tue Aug 21, 2018 1:25 am

lirtosiast wrote:Are there plans for a version for Twinge Balance Mod, or a way to automatically generate the xml from the game code so it works in general?


I have no plans to do a Balance Mod version at this stage.

An automatic event tagger would be nice, though probably a bit beyond my capability. Now that the mod is finished and everything is tested and double-checked, I can get away with a simple text file comparison to keep things up to date when FTL is updated.