I hope you like these additions!
JerC wrote:I tend to run into some very awkward situations in this mod; the very first encounter I got with the 2nd Mantis station is unwinnable unless I sacrifice one crew (Auto ship that i'm forced to fight since can't trade anything), and sometimes I get 3 times the same event while other events are very rare (I must have had 8 lanius raids while I only got the lounge and starship services once)
A way to actually avoid all (or at least most) Automated ships and Lanius ships, is to turn the Station Beacon off. That's another tip I have also added to the starting event TIP section. I added more helpful flavourtexts to stations as well.
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Changelog:
1.2
- Added Slug station type C - the final station
- Changed Rebel station C weapons, added an empty room
- Changed Zoltan station C weapons
- Swapped Engi station A and B and AI station A drones
- Engi station C's Ion Artillery no longer pierces shields
- Engi station C now has 2 weapon slots and 4 drone slots
- Engi station B now has 3 weapon slots and 3 drone slots
- Removed Zoltan Shield Bypass from Lanius station A
- Updated Chain Beam, created custom weaponart for it
- Improved miniship glows
- Enemy crew size now scales in difficulty over time
- Lowered store missiles and drone parts prices
- Added more functionality for the Piracy Focus
- Added subevents and another rebel fleet event
- Buffed final boss
- Artillery is now buyable for Rebel stations if you have a suitable mod
- Created Artillery Enabler Addon
- Created the Thruster Terminals Tweak add-on
- Updated tutorial and added more tips in the hangar and game-start
- Mod will be more compatible with Stargate Mod 1.0+
- Minor improvements and fixes