[Ship] A-10 Thunderbolt

Distribute and discuss mods that are functional. Moderator - Grognak
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Whited
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[Ship] A-10 Thunderbolt

Postby Whited » Thu Jan 26, 2017 9:05 pm

Hoy, another mod this time with a custom weapon: GAU-8 Avenger (Vulcan)

Hope you enjoy!

A-10 Thunderbolt

The Fairchild Republic A-10 Thunderbolt II is a single-seat, twin turbofan engine, designed for close-in support of ground troops. (Replace Kestrel-A)

Image

Highlights:
¤ GAU-8 with custom animations & sound Brrrt
¤ Up to 15 weapon power
¤ Teleporter and Battery can't be installed

GAU-8 in action:
Image

Image

Download:

https://goo.gl/v7nkTw

V1:
Release
V2:
Added custom sound/description for GAU-8
V3:
Bug/Graphical Fixes
Increased cooldown for GAU-8
Added Double weak lasers
V4:
Added two 2x1 rooms for Cloaking & Hacking
V5:
Reduced weapons slots from 7 to 5
Reduced GAU-8 firing rate by -1 to avoid permanent shooting glitch
Drone Bay removed
V6:
Fixed floor bug
V7-A:
Added Battery System
V7-B:
Reduced weapons slots from 5 to 3
Added Drone Bay with 2 slots
V8:
GAU-8 now needs 3 power units (instead of 2)
GAU-8 no longer takes the place of the vanilla chaingun
Custom animations for the GAU-8 & bullets added
V9:
Fixed bullets offset
Rarity of GAU-8 set to 0
V10:
Added floor image

Thanks BrenTenkage, Biohazard063 and RAD-82 for the feedback 8-)
Last edited by Whited on Sun Jan 28, 2018 8:35 pm, edited 32 times in total.
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stylesrj
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Re: [Ship] A-10 Thunderbolt

Postby stylesrj » Thu Jan 26, 2017 9:29 pm

Does it have extra hull points, y''know to represent just how tough the plane is :lol:
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Whited
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Re: [Ship] A-10 Thunderbolt

Postby Whited » Thu Jan 26, 2017 9:32 pm

No, but the gatling may be a little too op ;)
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Whited
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Re: [Ship] A-10 Thunderbolt

Postby Whited » Thu Jan 26, 2017 10:26 pm

Plz tell me if the sound is too "spammy". :D
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Biohazard063
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Re: [Ship] A-10 Thunderbolt

Postby Biohazard063 » Fri Jan 27, 2017 8:13 am

Try to keep in mind that stacked systems can cause a heap of trouble.
If both systems are there, and the room gets hit, both systems will take damage, however, your crew will only be able to repair the "top" system.
This can only be solved with a repair bomb or when using an AI ship.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
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Whited
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Re: [Ship] A-10 Thunderbolt

Postby Whited » Fri Jan 27, 2017 9:05 am

I may add two 2x1 rooms to counter this problem.
Golden_Ftlcool
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Re: [Ship] A-10 Thunderbolt

Postby Golden_Ftlcool » Sun Mar 26, 2017 9:34 pm

Im not sure if you already know this, but if you try to use AUTOFIRE with the last 3 weapon slots the game will crash.
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BrenTenkage
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Re: [Ship] A-10 Thunderbolt

Postby BrenTenkage » Sat Aug 05, 2017 4:39 am

https://www.youtube.com/watch?v=AlDFiT4 ... e=youtu.be
I did have fun, but I have 2 complaints
1. Drone bay doesn't work, and I think I know why, its because the slots for drones are being taken up by the weapons
2. Gattling gun can get stuck on super fire even through jumps (albeit not hitting paticulary anything)

I didn't mind the problems mind ya, I did have fun, but I'd fix those problems, and maybe take away the extra weapon slots, 4 is enough, 15 power for weapons also alright, means ya can have even more powerful weapons on all the time
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Whited
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Re: [Ship] A-10 Thunderbolt

Postby Whited » Wed Jan 17, 2018 9:03 am

Will try to fix them soon TM
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Whited
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Re: [Ship] A-10 Thunderbolt

Postby Whited » Thu Jan 18, 2018 8:47 pm

If anyone knows why i have a little visual bug near the weapons system, i would be happy to fix it :)