blancfaye7 wrote:Yeah that was rather confusing. Wouldn't that break the UI?
lemme break it down, with pictures this time:
mr_easy_money wrote:first, when the game starts, you get the augment "Difficulty - Sector 1".
mr_easy_money wrote:then when you get to the exit beacon, this is the req for the catapult jump choice (need this so that there is at all times only 1 catapult jump choice), which when you select it, it gives you the next level, "Difficulty - Sector 2". then this new augment will be a req for the next exit beacon and so on.
Right now I have the Difficulty - Sector 1 augment, and I choose the catapult jump. ::edit;; added in the thing about the placeholder and indicate which sector you're going to.
Choosing the catapult jump when I have the sector 1 augment gives me the sector 2 augment. ::edit;; made it look nicer
yeah, so I have both augments now, and when I get the chance I can throw away the lower sector's one. it's okay because you know that the highest sector augment you have will be the difficulty you're in.
I missed something crucial in this: the text for the catapult jump choice should indicate what the next sector is.
::edit;; added this in...
then these augments will make sense, and even if you have two of them, you'll choose the highest sector choice. since you can only have a max of 3 augments, the end beacon will only have a max of 4 choices (5 including the placeholder). t̶h̶i̶s̶ ̶s̶m̶a̶l̶l̶ ̶f̶l̶a̶w̶ ̶i̶s̶ ̶e̶a̶s̶i̶l̶y̶ ̶f̶i̶x̶e̶d̶ ̶b̶y̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶t̶h̶e̶ ̶c̶h̶o̶i̶c̶e̶ ̶t̶o̶ ̶i̶n̶d̶i̶c̶a̶t̶e̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶n̶e̶x̶t̶ ̶s̶e̶c̶t̶o̶r̶ ̶i̶s̶.̶ ~~~ done.
to be honest, this isn't that bad of a solution: it'll tell you where the catapult jump leads, which is exactly what you were looking for. the main problem obviously is that it takes up an augment slot, and as such you'll need to leave a slot for it.
::edit:: if you sell your highest augment then this setup will no longer keep track correctly, so don't do that! In case you do that, there'll be a placeholder option so that you can still jump to the next sector if you don't have any augments. if for some reason, you sell your higher augment out of two, this system will no longer work... in any case if you find yourself with two augments (like above) try to get rid of the lower one.
maybe also an option to get the right augment in case you lose it but know which difficulty level you're in, for the future. it's a small thing but might be helpful and isn't a bad thing since it
can be implemented.