Ah, Yeah I never messed with those.
I'll give it a shot and write an update. Maybe that's common sense, but I had no idea. Makes sense that's the problem since I never touched it.
Thanks! I hope it works, because that would be amazing.
Edit: Excellent! That did the trick! Now I can playtest! Thank you so much.
(That's the problem with dorks like me that don't deal with lines of code and save origins myself haha, can't visualize how everything stacks up haha)
[Tool] Superluminal 2.2.1 - FTL Ship Editor
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Last edited by crimsonfluf on Sun Dec 18, 2016 9:03 pm, edited 1 time in total.
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- Joined: Thu Dec 29, 2016 6:02 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Hello! Sorry, I know this question has been asked before, but how do you make artillery beams fire from certain locations? The answer that I saw doesn't work, (have a weapon with the power-up direction set to "none") but it was answered a while ago. Has it changed, or is there a bug?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
The atillery is hardcoded to use the fifth mount as its origin point (the power-up direction doesn't matter), no matter how many weapon slots your ship has.
For example, if your ship only allows 2 weapon slots, you'll need to place 5 weapon mounts anyway. In this scenario, mounts 3 and 4 will not be used for anything, so you can place them wherever.
For example, if your ship only allows 2 weapon slots, you'll need to place 5 weapon mounts anyway. In this scenario, mounts 3 and 4 will not be used for anything, so you can place them wherever.
Superluminal2 - a ship editor for FTL
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- Joined: Thu Dec 29, 2016 6:02 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Oh, ok. Thank you!
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I am on a mac, and I can't edit the .xml files at all. Is there any way to fix this, or will I have to live with it?
I'd like to design weapons, in case you were wondering.
I'd like to design weapons, in case you were wondering.
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- Joined: Wed Jan 25, 2017 7:58 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I get this error on run of SuperLuminal 2:
Code: Select all
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at net.vhati.ftldat.FTLDat$FTLPack.readLittleUString(FTLDat.java:501)
at net.vhati.ftldat.FTLDat$FTLPack.readIndex(FTLDat.java:576)
at net.vhati.ftldat.FTLDat$FTLPack.<init>(FTLDat.java:446)
at net.vhati.ftldat.FTLDat$FTLPack.<init>(FTLDat.java:421)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:241)
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
i got this error when i tried to edit the ships loadout and porperties
Code: Select all
17:48:05.577 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.1.2b
17:48:05.581 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 7 6.1
17:48:05.581 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) 64-Bit Server VM, 1.8.0_101, amd64
17:48:05.584 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4528
17:48:05.626 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
17:48:05.685 [main] INFO com.kartoflane.superluminal2.Superluminal - Using FTL dats path from config: C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\resources
17:48:05.986 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading dat archives...
17:48:06.083 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
17:48:06.087 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/animations
17:48:06.088 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/dlcAnimations
17:48:06.097 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/blueprints
17:48:06.098 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/autoBlueprints
17:48:06.098 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/dlcBlueprints
17:48:06.098 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore did not contain file data/dlcBlueprintsOverwrite
17:48:06.099 [Thread-3] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore was loaded successfully.
17:48:06.131 [main] INFO com.kartoflane.superluminal2.Superluminal - Checking for updates...
17:48:06.850 [main] INFO com.kartoflane.superluminal2.Superluminal - Program is up to date.
17:48:06.850 [main] INFO com.kartoflane.superluminal2.Superluminal - Running...
17:48:16.261 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\Tyler\Desktop\Games\FTL +Cheats\Superluminal Win-64 v2.1.2b\crash_1486345696261.ftl
17:48:16.306 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
17:48:16.306 [main] ERROR com.kartoflane.superluminal2.Superluminal - An error has occured and the editor was forced to terminate. java.lang.NullPointerException
at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite.updateData(PropertiesToolComposite.java:891)
at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite.<init>(PropertiesToolComposite.java:805)
at com.kartoflane.superluminal2.tools.PropertyTool.createToolComposite(PropertyTool.java:36)
at com.kartoflane.superluminal2.tools.PropertyTool.createToolComposite(PropertyTool.java:9)
at com.kartoflane.superluminal2.tools.Tool.getToolComposite(Tool.java:93)
at com.kartoflane.superluminal2.tools.PropertyTool.getToolComposite(PropertyTool.java:29)
at com.kartoflane.superluminal2.tools.PropertyTool.select(PropertyTool.java:19)
at com.kartoflane.superluminal2.core.Manager.selectTool(Manager.java:263)
at com.kartoflane.superluminal2.ui.EditorWindow$1.widgetSelected(EditorWindow.java:359)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:307)
17:48:18.936 [main] INFO com.kartoflane.superluminal2.Superluminal - Exiting...
17:48:19.012 [main] INFO com.kartoflane.superluminal2.Superluminal - Bye
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- Posts: 248
- Joined: Sun Apr 13, 2014 4:36 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
How do I find the gib editor for my ship? The ship and rooms are in the way, so I can't really place them right with all the junk on the screen.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)
Superluminal2 - a ship editor for FTL
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- Posts: 248
- Joined: Sun Apr 13, 2014 4:36 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
kartoFlane wrote:You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)
Awesome, will have to try that out tomorrow. Thanks for the reply.