Third ship/jet getting out of his hangar this time he packs a punch
Mikoyan MIG-31 FoxHound
The Mikoyan MIG-31 FoxHound is a jet interceptor equiped with a powerful radar. (Replace Kestrel-A)
Highlights:
¤ Six slots for weapons
¤ Powerful Radar
¤ Combo Flak (When you need to make extra holes in your enemy)
Auto-Fire is not working for projectile weapons in slots 5 & 6.
Download:
https://www.dropbox.com/s/g89dj6d8svnfa ... D.ftl?dl=0
V1: Release
V2: Fixed engine room & computer screen
[Ship] Mikoyan MIG-31 FoxHound
- Whited
- Posts: 35
- Joined: Mon Jan 23, 2017 9:54 pm
[Ship] Mikoyan MIG-31 FoxHound
Last edited by Whited on Wed Jan 25, 2017 1:15 pm, edited 9 times in total.
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: [Ship] Mikoyan MIG-31 FoxHound
you seem to be on a roll with creating ships! say, where do you get the ship art? do you make it yourself, or pull from the internet? if it's from the internet then you should definitely credit whoever made it.
now about the ship. okay yeah starting with two advanced flak does seem rather frightening. there seems to be an extra power capacity for weapons in that case (2 adv flak's are 2 power total, 3 power in weapons). The fact that there are 6 slots is fine though, as I've seen ships with more than that.
and also, there is a pretty big glow offender in the engines room, what with it being on the floor instead of on the console. the room below engines (the 1x1 room) isn't connected to the rest of the ship. you could either connect it to the rest of the ship or make the engines room a 3x1 (or is it a 1x3??). to be honest you might not even need that airlock, as that could be part of the ship's challenges. it's up to you, really.
Did someone say Foxhound??
now about the ship. okay yeah starting with two advanced flak does seem rather frightening. there seems to be an extra power capacity for weapons in that case (2 adv flak's are 2 power total, 3 power in weapons). The fact that there are 6 slots is fine though, as I've seen ships with more than that.
and also, there is a pretty big glow offender in the engines room, what with it being on the floor instead of on the console. the room below engines (the 1x1 room) isn't connected to the rest of the ship. you could either connect it to the rest of the ship or make the engines room a 3x1 (or is it a 1x3??). to be honest you might not even need that airlock, as that could be part of the ship's challenges. it's up to you, really.
Did someone say Foxhound??
Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Ship] Mikoyan MIG-31 FoxHound
Just warn people not to set the weapons in Slots 5 and 6 to auto-fire. They don't know.
No really, the game cannot handle projectile weapons auto-firing in those slots. Beams are fine though.
Also, I'm with easy_money on the airlock that's disconnected. A single Lanius or Ghost/AI there and you can't do anything to upgrade your ship ever again.
No really, the game cannot handle projectile weapons auto-firing in those slots. Beams are fine though.
Also, I'm with easy_money on the airlock that's disconnected. A single Lanius or Ghost/AI there and you can't do anything to upgrade your ship ever again.
- Whited
- Posts: 35
- Joined: Mon Jan 23, 2017 9:54 pm
Re: [Ship] Mikoyan MIG-31 FoxHound
As always, thank you for your support, just stupid things i miss like a room without doors .
And yes my ship/jets images are taken from google images.
MGS fan forever.
And yes my ship/jets images are taken from google images.
MGS fan forever.
- SentryJumper
- Posts: 25
- Joined: Sat Oct 03, 2015 9:01 am
Re: [Ship] Mikoyan MIG-31 FoxHound
This one looks nice - I'll have to give it a try later. How are the 6 weapon slots balanced? (what can't it do?)
Also, just a suggestion - given that your ships so far seem to be following a theme, it might be worth putting them in Type A, B and C slots so they can be loaded all at once.
Also, just a suggestion - given that your ships so far seem to be following a theme, it might be worth putting them in Type A, B and C slots so they can be loaded all at once.
- Whited
- Posts: 35
- Joined: Mon Jan 23, 2017 9:54 pm
Re: [Ship] Mikoyan MIG-31 FoxHound
Auto-Fire is not working for projectile weapons in slots 5 & 6.
I could later make a modpack of these three.
I could later make a modpack of these three.