Adventures in Modding

General discussion about the game.
Arcalane
Posts: 23
Joined: Sat Sep 15, 2012 5:04 pm

Adventures in Modding

Postby Arcalane » Mon Sep 17, 2012 5:20 am

Messing around with modding is kinda fun sometimes;

I thought the alternate graphic for the Fed Cruiser was kinda meh, so I went with an overdone but decent colour scheme;
Image
If you want the sprites, they're here: http://www.mediafire.com/?jqiwt9f2bjzguj1
Includes gibs!

Proof of concept;
Image

Then I decided to shuffle around the guts;
Image

I also had to make two custom room graphics (for the drone room and weapons room) to pull it off nicely!
kingofhell214
Posts: 25
Joined: Mon Sep 17, 2012 12:08 am

Re: Adventures in Modding

Postby kingofhell214 » Mon Sep 17, 2012 6:15 am

so can we challenge you to make a mod and you make it as long as it's not too big of a mod and you post it as a reply in the replies section?
Arcalane
Posts: 23
Joined: Sat Sep 15, 2012 5:04 pm

Re: Adventures in Modding

Postby Arcalane » Mon Sep 17, 2012 8:43 am

I'm gonna go out on a limb and say no because I have done nothing more than tweak events, change starting configs, and changing which rooms go where.

Though I was inspired by this thread to make my own recolour-take on the flagship;

Image

Went for a slightly more Federation-y colour scheme using the stock Kestrel/Fed Cruiser as a guideline. Also stole the Kessy's vent to replace the decal.
Arcalane
Posts: 23
Joined: Sat Sep 15, 2012 5:04 pm

Re: Adventures in Modding

Postby Arcalane » Tue Sep 18, 2012 8:52 pm

Image

Experimenting; a new weapon*, custom room sprites, and a modified hull layout. Yes, that engine room -does- permit six crewmembers.

Also, doors are a pain in the neck to set up.

*The Railgun works much like a Pierce Laser, though I think it is slightly more powerful. It lacks the fire-starting ability, and rapidly loses effectiveness later in the game once well-shielded enemies start to appear, just like the Pierce Laser. Graphically, it's just a modified Glaive Beam with some colour hue-shifting thrown in.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: Adventures in Modding

Postby Tysonclyde » Tue Sep 18, 2012 9:34 pm

Hey I would love to test your work so far. I will look for any bugs that you may have so you don't have to go through all the hassle.
Arcalane
Posts: 23
Joined: Sat Sep 15, 2012 5:04 pm

Re: Adventures in Modding

Postby Arcalane » Wed Sep 19, 2012 1:05 am

The changes I make are so small and the bugs so immediately apparent that the only 'hassle' comes from recompiling and starting the game over and over. Besides, having to upload stuff would add more hassle, not reduce it.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: Adventures in Modding

Postby Tysonclyde » Wed Sep 19, 2012 1:26 am

Sorry. The new design on the ship looks nice. And I really want to see those railguns in action. Are they like 3 round-burst or continuous.
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: Adventures in Modding

Postby Kieve » Wed Sep 19, 2012 2:18 am

The room layout looks a bit weird and square on the back half, but kudos on this one, it looks like it meshes in pretty well with the game default. I like it.
Arcalane
Posts: 23
Joined: Sat Sep 15, 2012 5:04 pm

Re: Adventures in Modding

Postby Arcalane » Wed Sep 19, 2012 5:37 pm

Unfortunately room layouts are a pain in the neck to work with, or I'd probably extend them back a little into the 'engine' arms to break the flatness.

Railgun summary;
    consumes 3 power
    fires 1 shot every 15 seconds (without loader skill and augments)
    1 hull damage
    2 system damage
    pierces 2 points of shielding (if the enemy has 3 or more shields, then it smacks into them as normal)
    has a very very low chance to cause breaches

Pretty much a heavy pierce laser with a different sound effect. Very powerful early on, but is inferior to the fire rate of burst lasers later in the game once enemies start getting heavier shields.
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: Adventures in Modding

Postby AtillaBosma » Wed Sep 19, 2012 6:28 pm

Really nice, I like the ships layout together with the weapon.