As always, we'll claim next post instead.
kcd.Spektor : Post 912

Don't miss post 914Srul wrote:Guys, let's stop missing posts! We missed post 911.
As always, we'll claim next post instead.
kcd.Spektor : Post 912
Now we only need group chat for infinite amounts of players!kcd.Spektor wrote: 7. Intoducing chat modes: there are 3 - Global, Local, Private
In chat type /Global to set global mode. In it you send messages to everyone on the server.
In chat type /Local to set local mode. In it you send messages to everyone in the same sector.
In chat type /Local <Player name> to set private mode. In it you send messages only to the person you have specified.
Old command - /To <Player name> <Message> - also works
I would love to help with that, but I am not that good with code.kcd.Spektor wrote:If anyone want's to help me with making new events for the game - don't be shy, just say I.
For those who are willing - I will explain the possibilities of the Tachyon event system in detail.
If there is need I can add more features to the event system.
You don't need to code - you just need to come up with stories/quests/events and set them up.The_Bear wrote: I would love to help with that, but I am not that good with code.
And a pirate ship of the same level as the entering ship is added to the sector.Looks like you have run into a trap, set up by pirates.
OK, I can do that.kcd.Spektor wrote: You don't need to code - you just need to come up with stories/quests/events and set them up.