Im glad u like it..

lol. Wat abput a little feedback..??
Anyways, in the hurry i uploaded the wrong file and the last little changes i made the past 2 days were not present!.
I changed the quaintity of the stores in the map, now u will have 1 or 2 more stores in the map (probability raised a little bit) since i noticed sometimes will be literally impossible to advance without repairs in only 1 store. I also included the
omicron event in the sector file, so now the
omicron event will pop up just sometimes (3 to 6 times) , not so often like before.
I uploaded it again, sorry guys.
Be aware i use a delay fleet mod as well, and this mod is tested with that in mind. I think the regular game will be almost impossible on some cases like science ships without this extra addon. But since i dont know how it will be (im too lazy to uninstall the delay pursuit mod.. xD) and nobody can give some feedback, thats the way it is.
About the free slots i have left, i intend to make transport ships, battleships, boarding ships and the planet killers.
Capital ship.. i cant do that, since a capital ship will be only 1, u cant have 2 capital ships (thats the term "capital" means..) so instead of that, think battleships will be the closer thing as a capital ships. And capital ship doesnt mean that ship will have more power than a destroyer, for example, capital ships are just flag ships, thats all. And killer planets will be tremendous ships loaded "only" with the most powerful beams u ve ever seen lol (beams with the same aspect than the artillery beam cannon). Of course, the "con" of this ship will be the cooldown of the loaded weapons will be really big, but once they are charged maybe with 1 or 2 hits u will be killing any ship of the sectors 1-2. Thats more or less the idea of planet killers. And if u want to use those weapons, but u are thinking on selling em , i advise u the price of those weapons will be really really huge xD, so keep that in mind.