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No Sound- Windows 10 Epic Game Store Version 1.6.12

Posted: Thu Dec 26, 2019 11:06 pm
by ars2758
Hey All,

Was psyched to play this game for the first time but can't get the sound working. Looks like BASS library issue? Any help is appreciated.

Version: 1.6.12
Loading settings
Starting up
Loading text
Initializing Video
Video: 1280x720, fullscreen
Video Initialized
Renderer: OpenGL version 4.6 (GL_VERSION: 4.6.0 NVIDIA 441.66)
Creating FBO...
Starting audio library...
BASS_Init: Failed to init BASS Library!
BAS_INIT: 3
Resource Preload: 4.376
Initializing animations...
Animations Initialized!
Loading Ship Blueprints....
Blueprints Loaded!
Initializing Sound Data....
Generating world...
Loading achievements...
Loading score file...
Running Game!

Thanks,

Tony

Re: No Sound- Windows 10 Epic Game Store Version 1.6.12

Posted: Fri Dec 27, 2019 1:51 pm
by ars2758
I wanted to provide closure, troubleshooting revealed that is was my Windows audio output settings. I was using 32bit 384kHz audio which appears to be incompatible with the game. Switching to 16bit 44kHz resolved the issue.

Happy New Year,

Tony

Re: No Sound- Windows 10 Epic Game Store Version 1.6.12

Posted: Tue Jan 21, 2020 10:45 am
by jong21
ars2758 wrote:Hey All,

Was psyched to play this game for the first time but can't get the sound working. Looks like BASS library issue? Any help is appreciated.

Version: 1.6.12
Loading settings
Starting up
Loading text
Initializing Video
Video: 1280x720, fullscreen
Video Initialized
Renderer: OpenGL version 4.6 (GL_VERSION: 4.6.0 NVIDIA 441.66)
Creating FBO...
Starting audio library...
BASS_Init: Failed to init BASS Library!
ACMarket 4.1.7
BAS_INIT: 3
Resource Preload: 4.376
Initializing animations...
Animations Initialized!
Loading Ship Blueprints....
Blueprints Loaded!
Initializing Sound Data....
Generating world...
Loading achievements...
Loading score file...
Running Game!

Thanks,

Tony


ars2758 wrote:I wanted to provide closure, troubleshooting revealed that is was my Windows audio output settings. I was using 32bit 384kHz audio which appears to be incompatible with the game. Switching to 16bit 44kHz resolved the issue.

Happy New Year,

Tony


Thanks for the update. was facing the same issue