I was investigating an unknown field in a FTL 1.5.13 saved game.
setRebelFlagshipVisible( boolean )
setRebelFlagshipHop( int )
setRebelFlagshipMoving( boolean )
setUnknownKappa( int? ) // This one.
setRebelFlagshipBaseTurns( int )
It's almost always 0... except when saved immediately after defeating the flagship (seen after both stage 1 & 2). Bouncing to the main menu to re-save causes it to decrement.
This value seems to glitch the hop index. Sometimes resetting both hop and base turns to 0.
- Defeat the stage 1 flagship at the base. Look at the map. The flagship begins moving away from the base.
- Go to the main menu and continue, to reload.
- The flagship is suddenly several beacons away where it started (hop = 0).
If I edit it to 1 or 2 when the flagship hasn't reached the base yet, the value almost seems to cause backtracking?
The post-combat event reloading might have something to do with this bug, too.
Edit: Confirmed in FTL 1.6.2 after defeating stage 2 at the base and going to the main menu twice.