FTL was working, got 10 hours in and my laptop died, after this happened it stopped working. The game gets to the loading bar but crashes. I'm on Linux Mint 17.3 x86, I have replaced the libbass.so and libbassmix.so files with their proper updated counterparts from un4seen.com, I've rebooted, I have verified the game cache, I have uninstalled the game then reinstalled it and tried all these again.
When it crashes the terminal has the following readout:
Code: Select all
Loading Arch = x86
Initializing Crash Catcher...
Initializing Video
Video Initialized
Opengl version = 3.0 Mesa 10.5.9
Starting audio library...
Audio Initialized!
Resource Preload: 5.667
Loading text....
Initializing animations...
Animations Initialized!
Loading Ship Blueprints....
Blueprints Loaded!
Initializing Sound Data....
Generating world...
Loading achievements...
Loading score file...
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
./FTL: line 8: 11040 Aborted ./FTL "$@"
I thought it was just a bad save because the computer shut down mid game, but uninstalling and reinstalling doesn't help either. Any help would be appreciated!