FTL Online: A Multiplayer Role-Playing Experience

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Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

FTL Online: A Multiplayer Role-Playing Experience - Turn 3

Postby Antony » Mon Jan 14, 2013 10:01 am

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Title: Nobody Home!


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Continued from: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510#p34935

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DMCI Interface Begin
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DMCI: Turn: +1 (Turn: 3)
DMCI: Fuel: -1 (Fuel: 18)
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DMCI Interface End
================


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Click the above image to see the entire image.

The scanners pick up an encrypted Federation signal being broadcast from a nearby planet at this beacon.

Capt. Antony: Hmmm...Lt. Vanguard, are you able to decrypt the signal? This could be a trap!

Lt. Vanguard: Well, after taking such a long look just HOPING for a trace of the Federation ship that was destroyed, it would seem strange for us to pass up such a clear chance now...But no, the encryption must have been a new one, it's nothing I'm familiar with. Although, it still has some of the Federation hallmarks, so it looks more or less legit. Hard to say. The computer can't do it either.

Capt. Antony: OK, Lt. Vanguard and Ens. McAliber...How about taking a shuttle down to investigate?

Lt. Vanguard: I say we do it. There might be some loyalists down there who need our help.

Ens. McAliber: And we can't abandon them after taking so long trying to save a stinking worm.

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The shuttle approaches what looks like a hidden Federation base, although no one responds to requests for docking permission.

Lt. Vanguard: This looks grim, Mac. They'd have answered by now if they were going to. Get ready for trouble...

Docking safely in the silent base, the shuttle sets down without incident.

Capt. Antony 's voice comes over on the shuttle comm.

Capt. Antony: What do you see?

Lt. Vanguard: There's literally nothing here, Captain.

Capt. Antony: Ship scanners are not detecting any life signatures.

Ens. McAliber: We'd better take a look around in case there's anyone hidden away somewhere.

Capt. Antony pulls up the video feeds on Lt. Vanguard and Ens. McAliber's suit cams.

Ens. McAliber and Lt. Vanguard move through the various rooms of the Federation outpost finding no traces of life nearby.

Capt. Antony hits the monitor correcting the usual static interference.

They enter the living quarters.

Lt. Vanguard: Well...I think we found what happened to the people here.

The walls are coated in a very faint film of dried blood. There are no bodies to be seen, but it is a grisly sight nonetheless.

Capt. Antony: Lt. Vanguard, I have a location on the signal emitter. It is coming from the Operations Room.

Lt. Vanguard: Well, let's turn it off and get out of here quickly. This place is creeping me out.

Lt. Vanguard and Ens. McAliber head back to the Operations Room. It isn't long before Ens. McAliber finds and disables the signal emitter.

Ens. McAliber: Alright Captain, we're on our way back. Looks like whatever or whoever did this is long gone.

Capt. Antony: Do you think it was Rebel, Pirates, Slavers or something else?

Lt. Vanguard: It's hard to say, although I doubt Pirates or Slavers would have done the job so cleanly. There's literally nothing wrong here apart from the fact that everyone is evidently dead and there are no bodies to be found.

Capt. Antony: It must have been Rebels! Only Rebels would be that surgical.

Lt. Vanguard: Yes, I'd put my money on the Rebels being behind it if I had to choose.

Lt. Vanguard and Ens. McAliber make their way back to the shuttle being careful not to get their suits soiled.

Lt. Vanguard: We've made it back to the shuttle and are heading back to The Kestrel now.

As the shuttle docks back aboard The Kestrel, Lt. Vanguard and Ens. McAliber visit the Med Bay to thoroughly decontaminate themselves just in case.

Capt. Antony hits the ship comm to talk to Lt. Vanguard and Ens. McAliber in the Med Bay.

Capt. Antony: Gentlemen, I'm glad to see you both back in one piece!

Lt. Vanguard: That certainly could have been much worse than it was...

Ens. McAliber: Hopefully we can keep ahead of whatever took them out in the first place.

Capt. Antony: It certainly is strange that we're not really finding anything other than fuel. Not that I'm complaining because we'll certainly need it for the long journey ahead.

Lt. Vanguard: If we can find some raw metals, I'm sure we could find some way to bolster our systems. So, where to, Captain?

Capt. Antony pulls up the beacon map for the current sector.

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Lt. Vanguard: I believe we were planning to head back to the sector’s north east, unless this recent encounter has changed things.

Capt. Antony: Well, no sign of the Rebel fleet yet, but I'm sure they'll be on us in not time. Hey, wait a minute….I am picking up a distress signal!

Lt. Vanguard: Yes, we are picking up a distress signal down in the comm room...

Capt. Antony: Yes I get a feed of that right here on the cockpit computer terminal. It is accessible via all terminals on the ship.

Lt. Vanguard: Ah, that makes things easier. We won't need to go below deck just to check the readouts.

Capt. Antony: No, that is simply the room that houses the comm devices for relaying communications, media and Ship Computer services to all the other areas of the ship.

Ens. McAliber: Think we should head over there and check it out? Those beacons are generally fairly urgent.

Capt. Antony: Yes, I agree!

Capt. Antony taps the coordinates into the navigational computer and checks all the systems as the crew settle into their assigned stations.

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The Kestrel Jumps!


=================
DMCI Interface Begin
=================
DMCI: Crew#2|Shuttle: +1 (Crew#2|Shuttle: 2)
DMCI: Crew#2|Away Team / Rescue: +1 (Crew#2|Away Team / Rescue: 2)
DMCI: Crew#3|Shuttle: +1 (Crew#3|Shuttle: 2)
DMCI: Crew#3|Away Team / Rescue: +1 (Crew#3|Away Team / Rescue: 2)
================
DMCI Interface End
================


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Continued at: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p35037

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Visit http://webchat.quakenet.org/?channels=FTLOnline to participate!

Click HERE to return to the Story Directory.

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Last edited by Antony on Tue Feb 05, 2013 7:23 pm, edited 25 times in total.
rosesnowm
Posts: 3
Joined: Thu Dec 27, 2012 6:22 am

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby rosesnowm » Tue Jan 15, 2013 2:24 am

content removed by moderator
Last edited by UltraMantis on Sat Jan 19, 2013 2:13 am, edited 1 time in total.
Reason: spam
Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby Antony » Tue Jan 15, 2013 4:41 am

rosesnowm wrote:content removed by moderator


Hi rosesnowm!
Do you have any interest in participating or viewing the role-play LIVE?
-Antony
Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

FTL Online: A Multiplayer Role-Playing Experience - Turn 4

Postby Antony » Tue Jan 15, 2013 6:14 am

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Title: Snap, Crackle and Pop!


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Continued from: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p34936

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==================
DMCI Interface Begin
==================
DMCI: Turn: +1 (Turn: 4)
DMCI: Fuel: -1 (Fuel: 17)
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DMCI Interface End
================


Image
Click the above image to see the entire image.

The ship approaches a nearby moon.

Lt. Vanguard: Well...there doesn't seem to be anyone around and that planet doesn't look too well developed...

Ens. McAliber: Any idea where the distress signal is coming from?

Capt. Antony: Have you trans-located the distress signal's origin?

Lt. Vanguard: Surprisingly enough, it looks like it's coming from the moon, if I'm reading this right...

Capt. Antony sets The Kestrel into an orbit pattern around the moon.

Lt. Vanguard: The sensors haven't picked up much from here though, so I have no idea what we'll be getting into down there..

Capt. Antony: Ship Computer, please scan for life forms!

Ship Computer: "Scanning, Captain..."

Lt. Vanguard: I hope we don't run into another dead base again...One was more than enough for my stomach to handle.

Ship Computer: "Picking up one life-form, Captain."

Capt. Antony: Hmmm, one life-form on that entire moon? What do you think gentlemen?

Lt. Vanguard: Something must have gone wrong down there...

Capt. Antony: Given the scenario, I think we should all go down in Shuttle #1.

Ens. McAliber: The least we can do is go down to see what happened. If we can help them, great. If not, we can always bail back here.

All three crew head down to the vehicle bay and enter Shuttle #1. The shuttle takes off and goes down to the moon surface where the distress signal is originating. The shuttle lands in a clearing.

Capt. Antony: This planet seems very inhospitable.

Capt. Antony checks the atmosphere readouts.

Lt. Vanguard: Hopefully we can find this distress beacon soon then. I'd hate to be too late.

Capt. Antony: We won't need our suits, but let's make sure we bring our blasters.

The crew exit the shuttle and walk South-West towards the distress signal.

Ens. McAliber: We're certainly getting closer. Hopefully we'll be able to see the source of the beacon when we crest this next hill...

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The crew happen upon a cave. (Que Mood Music: http://www.youtube.com/watch?v=rVVtyAGuafw)

Lt. Vanguard: It looks like the signal is definitely coming from in there...

Capt. Antony: I really hate caves! Especially what with our last cave adventure.

Capt. Antony spots a wrecked ship close by.

Capt. Antony: The weathering on this ship is interesting....It's as if....

Ens. McAliber: Well, someone was certainly here, once. Safe bet to say they were the ones who activated the beacon...

Lt. Vanguard: Might be an old fail-safe though, if that's the case...How does the ship look to you, Captain?

Capt. Antony: It looks like it's been here for decades.

Lt. Vanguard: What do you think the odds are that whoever lit their beacon is still here?

Capt. Antony pulls out his portable scanning device.

Capt. Antony: I am detecting a life-form inside the cave.

The three men enter the cave with blasters drawn.

Capt. Antony: By George! It's a man!

Lt. Vanguard: Has he been here all this time? I'm amazed he lasted this long!

Capt. Antony: Lt. Vanguard, please perform a med scan on him.

The men begin to put away their blasters. Lt. Vanguard pulls out the med-scanner, and starts to do a cursory scan of the figure.

Ens. McAliber: I'd keep at least one blaster trained on him if I were you Captain. Never hurts to be careful.

Capt. Antony: Go ahead, Ens. McAliber. Keep him covered.

Lt. Vanguard: This will take a minute, Captain. Do you think you could try communicating with him? He hasn't said anything to us yet, but that's just making me uncomfortable.

Capt. Antony approaches the figure now hiding in a corner of the cave. He can hear some distinct mumbling. He turns towards his crew.

Capt. Antony: What is that he is repeating to himself?

Lt. Vanguard and Ens. McAliber shrug their shoulders. Capt. Antony moves in even closer.

Capt. Antony: Uh...Hello...Sir?

The figure continues with his ravings. Capt. Antony turns to Lt. Vanguard and Ens. McAliber yet again.

Capt. Antony: I don't know.

Lt. Vanguard: Can you make out what he's saying?

Capt. Antony: It's all random words...and some I've never even heard of. We really have two options here...We can bring him back to the ship and try to find him some help….Or simply not take the risk and leave him here.

Lt. Vanguard: Well, the med-scan seems to be saying he's physically alright...

Capt. Antony: That's good!

Lt. Vanguard: But I'm not convinced that he's particularly stable mentally...

Ens. McAliber: I'm pretty convinced he's entirely UN-stable, actually...

Ens. McAliber keeps his blaster trained on the figure.

Lt. Vanguard: Well, if the medbay can clean him up , he might be useful...He was on a ship once, from the look of it...

Capt. Antony: He might very well be an asset to our ship...

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The four men enter the shuttle and return to the ship. A few hours pass.

Capt. Antony: Has anyone seen our new guest? I thought I had given orders to confine him to Medbay.

Ens. McAliber: Last I saw, he was wandering around the lower deck...I thought you must have given him leave.

The men make their way down to the lower deck...but before they find their guest, they are propelled backward by the shockwave of an explosion. Cargo crates scatter throughout the hold. Capt. Antony picks himself up. He searches for the men just moments ago standing beside him. The Kestrel received 5 points of Hull Damage going from 30 to 25.

Capt. Antony: Lt. Vanguard! Ens. McAliber! Are you alright?

Capt. Antony pulls a cargo crate off of Ens. McAliber.

Capt. Antony: Ship Computer! Damage assessment!

Ship Computer: "The hull in the cargo bay has been weakened.…Sending in servo-repair-bots to perform temporary repairs."

Capt. Antony finds a hand underneath a cargo crate and reaches to grab it.

Capt. Antony: Lt. Vanguard...Is that you?

Capt. Antony reels in horror as the hand is attached to nothing as he pulls on it.

Capt. Antony: Oh no! Lt. Vanguard!

Lt. Vanguard appears behind the Captain limping to his feet with a visible bump on his head from a propelled crate.

Lt. Vanguard: Don’t worry, Captain...that’s not my hand...fortunately.

The three crew, all now on their feet, assess the carnage present in the cargo bay.

Ens. McAliber: This is going to take some time to clean up. I'm just glad that that hole didn't completely breach the hull. We could have been sucked out into space!

The crew assisted by janitorial bots attempt to clean up the cargo bay as best as could be expected under the circumstances. Ens. McAliber pushes a barrel towards the Captain.

Ens. McAliber: Well Captain, this is all of him.

Capt. Antony: Let's seal the barrel and jettison it out into space...

Ens. McAliber: Aye-aye, Captain!

Capt. Antony reflects as the he watches the barrel being sent out into space through the window of the cargo bay airlock door. Capt. Antony looks at Lt. Vanguard and Ens. McAliber.

Capt. Antony: Is our mission cursed? We barely made it out of the Hangar Ship...We almost became breakfast for a worm...We happen upon a Federation base where everyone was killed...and now THIS!!!

The crew return to their stations and Capt. Antony checks all the systems.

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Capt. Antony pulls up the beacon map.

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Capt. Antony: What is that!?

Capt. Antony double and triple checks the sensor array electronics.

Capt. Antony: I am detecting a massive amount of ships carrying Rebel transponders right behind us!

Ens. McAliber: That is the Rebel fleet, Captain...taking over this sector. They must be tracking our jump signatures.

Capt. Antony: This is a very hairy situation indeed. We have some options. We can head back and see exactly what is chasing us. Or we can travel forward as fast as possible. It all depends on how much distance we'd prefer to keep between us and the advancing Rebel fleet.

Hours later, Capt. Antony visits Lt. Vanguard while he is recovering in the medbay.

Lt. Vanguard: I can't believe he would do that to himself. I guess the stress of being back on-board a ship was too much for him and he just snapped.

Capt. Antony: Still thinking about it?

Lt. Vanguard: Well, I was a bit too stunned, with the blow to my head, at the time to really react. It's just... What did we do to deserve this mess?

Capt. Antony: You were very close to the explosion, but you seemed to have healed fine.

Lt. Vanguard: Like you said, giant worms, slaughtered compatriots and a suicidal madman... I'd say I hope it doesn't get any worse but at this point I don't know.

Capt. Antony passes Lt. Vanguard the datapad displaying the beacon map.

Lt. Vanguard: Let's just get as much space between ourselves and the Rebels as possible. We've been taking our sweet time so far, and look where it has gotten us. I don't like the idea of jumping towards more danger, not after all that.

Capt. Antony: Agreed. This sector seems cursed.

Capt. Antony pulls up the navigation computer and locks in coordinates for the beacon towards the sector’s east.

Lt. Vanguard: Hopefully luck will finally be on our side...

Once again...The Kestrel jumps into the unknown.


==================
DMCI Interface Begin
==================
DMCI: Hull Strength: -5 (Hull Strength: 25)
DMCI: Crew#1|Shuttle: +1 (Crew#1|Shuttle: 2)
DMCI: Crew#1|Away Team / Rescue: +1 (Crew#1|Away Team / Rescue: 2)
DMCI: Crew#2|Shuttle: +1 (Crew#2|Shuttle: 3)
DMCI: Crew#2|Away Team / Rescue: +1 (Crew#2|Away Team / Rescue: 3)
DMCI: Crew#3|Shuttle: +1 (Crew#3|Shuttle: 3)
DMCI: Crew#3|Away Team / Rescue: +1 (Crew#3|Away Team / Rescue: 3)
================
DMCI Interface End
================


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Continued at: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p35064

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Visit http://webchat.quakenet.org/?channels=FTLOnline to participate!

Click HERE to return to the Story Directory.

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Last edited by Antony on Mon Feb 04, 2013 8:24 pm, edited 25 times in total.
Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

FTL Online: A Multiplayer Role-Playing Experience - Turn 5

Postby Antony » Tue Jan 15, 2013 4:39 pm

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Title: What's Mine Is Yours!


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Continued from: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p35037

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==================
DMCI Interface Begin
==================
DMCI: Turn: +1 (Turn: 5)
DMCI: Fuel: -1 (Fuel: 16)
================
DMCI Interface End
================


Image
(Click on the above Image to see the full image)

Capt. Antony checks his scanners.

Capt. Antony: This system appears to be totally abandoned.

Lt. Vanguard: That's...bizarre. It looks like they had all kinds of infrastructure set up around the moons here, and from what I can tell they had a few spaceports down on the planet as well...

Capt. Antony: Is there anything useful that we can acquire?

Lt. Vanguard: I've had enough of abandoned planets for one day, honestly. I bet we could find some interesting stuff on these mining platforms though. If they left in a hurry, I'm sure there would be all kinds of things just lying around. We'd have to go in and take a closer look though.

Capt. Antony pulls the ship alongside a nearby mining platform.

Lt. Vanguard: If we can rig up a secure line, I don't mind doing a little spacewalk out there to see what's going on inside. From what I can see, both of those airlock doors are open for some reason. Although it might be best if two of us go. I'd hate to be by myself in there if something goes wrong, and given how many things have gone wrong so far...

Capt. Antony: Ship Computer, please scan the area for life-signs and any salvageable materials.

Ship Computer: "Scanning, Captain."

Lt. Vanguard: Unless you want to come, I think I'll take Ens. McAliber with me. It might be a good idea to have someone skilled at the helm if we're going to be out there on a line.

Ship Computer: "Captain, there is a significant amount of salvageable materials inside this mining platform."

Capt. Antony: Yes, I'll man the helm.

Lt. Vanguard: Alright then. It sounds like I was right and there are some supplies in there. Let's gear up, Mac!

Ens. McAliber: I hope this ain't going to turn out bad.

Lt. Vanguard and Ens. McAliber don airtight suits intended for doing maintenance on the ship's exterior, and rig up secure lines into the airlock.

Lt. Vanguard: What could possibly go wrong this time? Can you open up the doors to let us out, Captain? Also, we're probably going to need your help finding whatever the computer discovered in there. Do you think you'll be able to direct us?

Capt. Antony: Is that port-side door control panel still acting up? OK, here goes.

The portside airlock doors open up, but an unexpected rush of vacuum catches the men by surprise. Lt. Vanguard and Ens. McAliber begin to drift away from The Kestrel.

Capt. Antony: Lt. Vanguard! Ens. McAliber! You are drifting out into space! Ship Computer, track the drifting crew's life signatures immediately!

Caught off-guard, Lt. Vanguard and Ens. McAliber are pulled out of the airlock and float some distance away from both the ship and the mining platform.

Ship Computer: "Captain, life sign signatures are being tracked. Both Lt. Vanguard and Ens. McAliber are still tethered to the port-side airlock winch."

Lt. Vanguard: The lines are holding, thankfully, but we're stuck out here, sir! Do you think you can help get us back on track?

Capt. Antony: Phew! I am so glad that you were both tethered. This could have been yet another disaster.

Capt. Antony remotely activates the port-side winch.

Lt. Vanguard: I'm glad THIS time we were a bit better prepared...

Capt. Antony: OK, pulling you back in.

Lt. Vanguard: Otherwise I wouldn't be around to be glad about it.

Ens. McAliber: Remind me again why I agreed to come out here with you?

Capt. Antony: Think of the "bonus situation" gentlemen! You're both due for full shares once we reach Federation HQ! Especially after what you've been through already.

Ens. McAliber Thanks for the rescue, Captain!

Lt. Vanguard: Let's get over there and see what we can find before anything else goes wrong.

Capt. Antony: I recommend using the grappling hook!

Ens. McAliber and Lt. Vanguard quickly cross into the mining station after firing a hook across for support.

Capt. Antony: OK, sensors are indicating that there is a storage room...two bulkheads to the west...upon entering the structure.

Ens. McAliber: Sounds good, Captain. We should be able to find it in no time.

Capt. Antony: Hopefully all this effort will be worth it!

Lt. Vanguard and Ens. McAliber quickly make their way to the storage room.

Lt. Vanguard: Jackpot, Captain!

Capt. Antony: Really?!

Lt. Vanguard: We've finally got something to show for our efforts...

Capt. Antony: Tell me we got some scrap!

Ens. McAliber: Looks like we've got some fuel, a pair of functioning missiles, and a decent heap of metal we could haul back to the ship in no time.

Lt. Vanguard and Ens. McAliber bring the majority of the cargo back to The Kestrel. Returning for the last few fuel cells, Mac notices something odd about the station.

Ens. McAliber: You know, I didn't notice it at first because there was no atmosphere in here in the first place, but I don't think this platform was supposed to have all these little punctures in the ceiling...

Capt. Antony: Micro meteors?

Lt. Vanguard: I think so...

Capt. Antony: We need to get out of here quickly then...

Lt. Vanguard: Captain, can you do a scan of the area? We never thought to check for that kind of local hazard when we arrived...

Capt. Antony: There is no telling when...

The Captain is interrupted mid sentence. The Kestrel’s life-support Oxygen room is hit by a micro meteor that penetrates the ship while the shields are lowered.

Capt. Antony: Dammit! Damage report coming from life-support control!

A shower of tiny meteors shred through the ceiling of the mining platform.

Lt. Vanguard: We've got to get out of here now, Captain! Is everything alright on The Kestrel?

Capt. Antony: We're leaking life-support slowly in Oxygen. You two need to get out of their before your suit gets hit by a micro meteor!

Lt. Vanguard and Ens. McAliber quickly turn and head back towards the ship, hoping to get out before the meteor shower worsens.

Capt. Antony: I'm sending out a servo-repair-bot to do a quick patch job in Oxygen.

Ens. McAliber: We're back near the airlocks, Captain! We’re lined up! Reel us in and let's get out of here!

Capt. Antony activates the winch and the men find themselves almost instantly in the port airlock. The port airlock doors close and The Kestrel pulls away from the mining platform.

Lt. Vanguard: That was fast, Captain! Excellent! Should Mac and I go finish off the repairs in the Oxygen room, or do we want to get out of here ASAP?

Capt. Antony: Sensors are showing a huge meteor shower forming...I'm about to punch it out of here and get some distance away from this beacon...

Capt. Antony quickly pulls up the Beacon Map.

Lt. Vanguard: Sounds good, we don't want any more punctures than we can help!

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Capt. Antony: Only one beacon within our reach! Let's hope that we can make repairs once we arrive.

The Teleporter room, although not yet installed, is hit by a micro meteor. Lt. Vanguard and Ens. McAliber run to their stations to prepare for the jump.

Lt. Vanguard: Hopefully I'll be able to stop any more of those meteors getting through before we get out of here! No promises though!

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The Kestrel jumps to its only available beacon.


==================
DMCI Interface Begin
==================
DMCI: Scrap: +15 (Scrap: 25)
DMCI: Fuel: +3 (Fuel: 19)
DMCI: Missiles: +2 (Missiles: 10)
DMCI: Crew#2|Away Team / Rescue: +1 (Crew#2|Away Team / Rescue: 4)
DMCI: Crew#3|Away Team / Rescue: +1 (Crew#3|Away Team / Rescue: 4)
================
DMCI Interface End
================


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Continued at: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p35065

-----------------------------------------------------------------------------------------------------------------

Visit http://webchat.quakenet.org/?channels=FTLOnline to participate!

Click HERE to return to the Story Directory.

-----------------------------------------------------------------------------------------------------------------
Last edited by Antony on Tue Feb 05, 2013 4:17 pm, edited 24 times in total.
Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

FTL Online: A Multiplayer Role-Playing Experience - Turn 6

Postby Antony » Tue Jan 15, 2013 4:40 pm

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Title: Finally Fighting!


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Continued from: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=10#p35064

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==================
DMCI Interface Begin
==================
DMCI: Turn: +1 (Turn: 6)
DMCI: Fuel: -1 (Fuel: 18)
================
DMCI Interface End
================


Image
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Capt. Antony activates the scanners as they have come upon a ship with Pirate markings. Lt. Vanguard raises the shields. Ens. McAliber looks up from his weapons screens.

Ens. McAliber: Orders, Captain?

The ship hails The Kestrel.

Capt. Antony: Ship Computer, accept hail…Broadcast on all ship monitors.

An ugly and battle-scarred Mantis appears on The Kestrel’s monitors all around the ship.

Mercenary Seth (looking pompous): No one knows this area of space quite like me. Now I can either make your day...or break it. For the right price, I can either delay your pursuers or transmit, to your computer, information regarding this sector.

Ens. McAliber gives a cursory scan of the vessel.

Ens. McAliber: Mantis, Scout class…Artemis launcher and a basic laser…Single-layer shield system…Your call, Cap'n.

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The mercenary ship’s sensor pick up that The Kestrel has raised its shields and has begun to charge its weapons.

Mercenary Seth (Angrily): HAHA, you really are outmatched here! You should reconsider your options.

Capt. Antony: If there's anything worse that Rebels, its mercenaries!

The two ships maintain video transmission between each other.

Mercenary Seth (Furiously screaming to his crew): Arm burst laser! Load missile bays!

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Mercenary Seth: All batteries fire when ready!

Capt. Antony: Initiating evasive maneuvers! They're charging weapons!

Ens. McAliber: You're the pilot, Cap'n! Evade 'em!

Capt. Antony reverses thrusters.

Ens. McAliber looks up from his weapon controls. He trains the Artemis and Burst Laser Mk II on the mercenary ship’s weapons bay.

Capt. Antony attempts to move The Kestrel behind the enemy mercenary ship.

Mercenary Seth (to his crew): PAH! We may be smaller, but we will be much more maneuverable!

Ens. McAliber (muttering under his breath): Can't shoot us if I shoot you first, ya bastards...

Capt. Antony cuts off transmission between the two ships.

Lt. Vanguard: Captain! That's a Burst Laser Mark I not basic laser as Ens. McAliber previously assessed. If he fails to miss your evasive maneuvers, we WILL be hit!

Capt. Antony: I think we just picked a bad fight!

Mercenary Seth (to his crew): I don't care what it takes…we will be rich beyond our dreams...Do you have any idea how much the Rebels will pay for them? One hundred scrap!

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Ens. McAliber: Burst Laser Mark I? Bloody hell, how'd I miss that!?

Capt. Antony: We're going to need all the evasion we can get out of this ship.

Mercenary Seth (to his crew): They are charging and preparing to come about our rear. All power to our rear shields! It won't be long now!

Ens. McAliber prepares to fire as soon as the weapons go hot.

Capt. Antony: Lt. Vanguard, can you run back to engines and see if you can squeeze us some more thrust?

Mercenary Seth (Barking orders at his crew): Get those weapons ready! Aim for their life support! They can't fight if they can't breathe."

Lt. Vanguard: Sure thing, Captain! I won't be able to make a difference in here anyway. Might be a bit quiet though, I'll have to familiarize myself with the engines system on the fly!

Lt. Vanguard sets the shield system on auto and sprints back to the engine room.

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Ens. McAliber: Artemis away! But so is theirs, Cap'n!

Mercenary Crewman: Sir, they are trying to target our weapons.

Capt. Antony: I can't evade it! I NEED MORE thrust!

Both Captains (to their respective crew): Brace for impact!

Mercenary Seth (to his pilot): Try to keep close to them...If they want to inflict any damage make sure they feel it too.

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Ens. McAliber fires off the Burst Laser Mark II and braces himself against the console.

Mercenary Crewman: Sir! We have taken heavy damage in our weapon’s bay!

Mercenary Seth: Tactical? Did we hit them?

The Kestrel shudders as the enemy missile hits the port side of the ship.

Capt. Antony: Ship Computer! Damage Report!

Mercenary Crewman: We have caused critical damage to their Medbay...Thermal scans are showing a heavy fire in that part of their ship.

Ship Computer: “Medbay offline! Fire detected.”

Mercenary Seth: Get those shields up, damn it! Dispatch a repair crew to the weapons bay!

Capt. Antony: Mac?

Ens. McAliber: And, now we're on fire. Bloody marvelous!

Capt. Antony: Have we damaged them at least?

Ens. McAliber tries to get a read on the enemy ship.

Ens. McAliber: Weapon systems are damaged but functional. Can't tell if the lasers all hit or not.

Capt. Antony: Brace yourselves! Incoming burst laser fire!

Ens. McAliber: Oh hell...

Capt. Antony pulls up the blast door control system and vents the Medbay to space.

Mercenary Crewman: Sir, the enemy vessel appears to be venting atmosphere!

Capt. Antony: Hopefully that'll put out the fire in medbay!

Mercenary Seth: Bah! Can you detect their life signs? Without their Medbay they won't stand a chance!

Ens. McAliber keeps his eyes on the weapons console.

Ens. McAliber: Enemy Artemis still online, Burst I is down. Orders Cap'n? There’s still plenty of ship to paint a target on. They'll have that Artemis firing again in a few more seconds.

Capt. Antony: Thanks for the extra juice, Vanguard. I am attempting to roll the ship in between the incoming laser blasts. Mac, continue targeting their weapons with our lasers! I thing we’ve got them! Let’s conserve our missiles.

Lt. Vanguard: Not a problem. I think I'm getting the hang of this...

Ens. McAliber: Aye-aye, Cap’n!

The Kestrel rocks to port as lasers blast the aft hull section.

Capt. Antony: We're hit! Again! How did I not manage to miss at least one of those?

Ens. McAliber leaves the Artemis charged and focuses the Burst II, again, on their weapons systems.

Mercenary Crewman: INCOMING!

Mercenary Seth: ...Where are my lasers?

Ship Computer: “Fire detected in Engines! Warning!”

Mercenary Seth: Repair crew!... Status!

Capt. Antony: Vanguard, are you OK?

Lt. Vanguard: I'm fine, but the engines aren't! We've taken some damage here and one of the consoles overloaded so we've got an electrical fire to deal with too! I'm trying to put it out now!

Capt. Antony: Get out of there Vanguard! I’m sensing unmanageable carbon monoxide levels. I'll vent the engine room out to space.

Lt. Vanguard finds a path through the fire and exits the engine room.

Mercenary Crewman: I am detecting some small fluxuations in their shields, Sir.

Mercenary Seth: God dammit, and what kind of fluxuations?

Capt. Antony: Shields are down! Let's hope we take them out quick!

Mercenary Crewman: Their shields seem to be taking slightly longer to come back online, Sir!

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Capt. Antony begins to vent the engine room to space as he checks to make sure that Vanguard is clear and safe.

Mercenary Crewman: Our weapons are offline Sir!

Mercenary Seth: WHAT?!? Repair Crew, do you copy? Are you okay?

Ship Computer: “Fire hazard in Medbay and Engines…Lowering oxygen levels to assist venting to space.”

Mercenary Repair Crew: Yes Captain, we have sustained injuries but are back on our feet.

Ens. McAliber adjusts targeting, leaving the Artemis ready to fire and training the Burst II squarely at their helm.

Mercenary Seth: Then why aren't my weapons back online? Dock them a day's rations!

Capt. Antony: We've got 'em pinned, Mac. They're sitting ducks!

Mercenary Seth: Divert any remaining power from weapons to the engines. Lets see if they can hit us now!!!

Mercenary Crewman: Shields back to full, Sir!

Ens. McAliber prepares to fire the Burst II as it reaches full charge.

Ens. McAliber: Like fish in a goddamn barrel, Cap'n.

Capt. Antony: We're going to need Engines back up and running asap! Meet with Vanguard, check his injuries and wait till I tell you to go in.

Ens. McAliber (saluting the comm speaker): Aye sir! I’m transferring weapons control to bridge.

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Ens. McAliber works to transfer control of weapons in order to meet Lt. Vanguard and prepare to storm the engine room for repairs once the Captain gives the signal.

Capt. Antony: The fire in engines is almost out!

Mercenary Seth: Why are they stopping?

Mercenary Crewman: The damage to their engine room seems to have disabled their engines for now Captain.

Mercenary Seth: Bring us about once more!

Ens. McAliber can hear the fires on the other side of the engine room door.

Ens. McAliber: Should not have left my brandy in there...

Capt. Antony: Dammit! We're sitting ducks ourselves. I've lost all engine power! That fire completely took out our engines before subsiding!

Ens. McAliber shakes his head sadly, mourning the loss of good liquor.

Mercenary Crewman: Sir the enemy vessel is preparing to fire again…their lasers are almost at full power!

Mercenary Seth: Open a channel on all Mantis frequencies, without any weapons we may need to bring in support!

Capt. Antony, realizing that the enemy is sure but dead, leaves the cockpit and rushes back to the Engine room door.

Mercenary Repair Crew: Sir, one of our crew has passed out in shock and another is assisting him…it may take longer than expected to get these weapons back online!

Capt. Antony: Ship Computer, seal the aft airlocks and boost oxygen levels in the engine room!

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Ship Computer: ”Enemy destruction is imminent. Their reactor core has gone critical!”

Mercenary Crewman: Sir, critical hull damage and a leak in our reactor, we must retreat immediately!

Ens. McAliber, delayed in trying to transfer weapon’s control to the bridge discovers that the Ship Computer has locked him out of the system.

Ens. McAliber: Sodding heap of junk...

Mercenary Seth blasts the Crewman and takes her place at the helm.

Mercenary Seth: Anyone else want to run?

Mercenary Repair Crew: Captain! We have partially restored weapons control.

Mercenary Seth: Well it's about bloody time...Load another missile before they start moving again!

Capt. Antony, travelling through weapon's control notices Ens. McAliber struggling with the system. He enters in his override command and makes sure that the final laser volley takes purchase.

Capt. Antony joins Lt. Vanguard in the engine room and they hurriedly begin making repairs to the engines while Ens. McAliber watches the weapons control system.

Capt. Antony: How do they look, Mac?

Ens. McAliber: Their weapons are partially restored. Their Artemis is powering up again. Out Burst II is firing now.

Ens. McAliber paints the Burst II over their engines for the next round, if by some miracle the Mantis-built ship survives this volley.

Ship Computer: ”Enemy ship is on a collision course with The Kestrel!”

Capt. Antony: They're attempting to ram us! They must know they're done for!

Mercenary Seth: Begin self destruct protocol...

Ens. McAliber: Oh like HELL they are.

Mercenary Seth: If we can get close enough as this goes off it won't have all been in vain.

Ens. McAliber points the readied Burst II at their bridge and stabs down on the fire button.

Capt. Antony: Ship Computer, as soon as Engines come back online, drive hard to starboard!

Mercenary Seth: EVASIVE MANEUVERS!!

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Mercenary Seth (with his dying breath): "NOOOOOOOOOOO!!!!"

Ship Computer: "Enemy Destroyed! Enemy Destroyed! Fire in medbay extinguished!”

Ens. McAliber rushes to the engine room to assist in repairs, hoping his stash of booze somehow survived the damage.

The Mantis Scout hurdles straight towards The Kestrel, but just in the nick of time, the engines engage and avoid the fiery hulk.

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Clear of The Kestrel, the mercenary's ship explodes leaving a debris field of wrangled metal. With Engines now fixed and the FTL Drive now back to recharging, the crew head to medbay to repair it so that Vanguard can acquire some healing for his minor burns. The technological marvel that is The Kestrel's Medbay quickly analyzes and treats Vanguard's burns getting him back to peak health in no time at all.

Ship Computer: Captain, I have scanned the debris field. Their port fuel tank is still intact and two missiles are floating in the debris field.

With The Kestrel back in working order, the Captain swings over to harvest the fuel, missiles and precious metals located in the destroyed ship's engine core.

The Kestrel acquires: 3-Fuel, 2-Missiles & 12-Scrap.

As the ship leaves the debris field, the mercenary's severed and charred floating head ruptures against the bow of The Kestrel leaving a green Mantis mandible stuck wedged to the Kestrel's hull. Suitably, it acts as a ceremonial mark representing their first ship-to-ship victory.

The crew rest and reflect on their first ship-to-ship battle. They consider what they could have done better whilst also realize that things could have turned out much worse.

Capt. Antony walks into the Officer Dining room adjoined to his quarters where he finds Lt. Vanguard, Ens. McAliber and his companion, Stacie, sitting down waiting for his arrival to the table. He debriefs the crew as to the status of the ship and issues commendations for a job well done. Meritorious notations in each crewmember’s files are award for repairs well done. Ens. McAliber receives a special medal for steadfast weapon's accuracy whilst under fire, and Lt. Vanguard receives a ribbon for performing admirably whilst suffering from burns. The crew eats and light banter and revelry ensues. Through the dining room window, the debris field of the destroyed mercenary ship can be seen for miles and miles.

Capt. Antony turns to Lt. Vanguard and Ens. McAliber at the dinner table.

Capt. Antony: I was so distracted by the battle with the mercenary that I neglected to scan the nearby planet…so, before the meal, I had the Ship Computer scan for life forms or any signs of civilization or technology on the planet surface. Ship Computer, what is the status of the scans?

Ship Computer: "Captain, scans reveal a crashed ship and several life-forms on the habitable planet surface."

Capt. Antony: Ship Computer, are we picking up a distress beacon?

Ship Computer: "No, Captain."

Capt. Antony: Hmmm...Strange. Could this ship and nearby life-forms have been a victim of the mercenary that we just bested?

Lt. Vanguard: It might be worth checking out.

Ens. McAliber: How about we land The Kestrel and take Rover #1 out for a spin? I've been waiting all trip to get behind the wheel of that over-sized dune-buggy.

Capt. Antony: Then it's settled. We'll land near the source of the life-form signatures and drive up to their encampment.

The Captain heads to the cockpit as Lt. Vanguard and Ens. McAliber head down to the Vehicle Bay to get Rover #1 ready. He skillfully takes The Kestrel through the planet's atmosphere and sets The Kestrel down in a clearing that is on the other side of a the valley where the life forms were detected.

Capt. Antony: I'll be right down, gentlemen!

Capt. Antony sits in the seat next to the driver seat where Ens. McAliber now sits ready to enjoy his time driving Rover #1. Lt. Vanguard hits a switch that opens the aft vehicle bay door and extends the ramp.

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Rover #1 exits the rear of The Kestrel and drives off toward the life-form signatures.

Capt. Antony: How does it handle?

Ens. McAliber: Real good! This thing can turn on a dime if it had to.

Lt. Vanguard: Captain, I am detecting a movement of the life-form signatures. Our landing here may not have gone unnoticed.

Capt. Antony: Well we don't want to scare them. Let's park over there behind that mound and walk in the rest of the way.

Rover #1 parks behind the mound and the crew exits the vehicle. Suits are not needed as the air is breathable, however, the crew bring along scanners and blasters. Lt. Vanguard takes point as they head closer to the ship that was picked up by The Kestrel's scanners.

Lt. Vanguard: Captain, that's a Zoltan cargo vessel.

Ens. McAliber: What are Zoltans doing in this sector so far from their homeworld?

Capt. Antony: I have no clue. I just hope they're friendly.

The Kestrel's crew casually walks up to what appears to be a make-shift encampment made from parts of the Zoltan's ship.

Lt. Vanguard (scanning the ship): The ship appears to be non-functional. They might be marooned on this planet.

Capt. Antony approaches a bit closer with his officers in tow.

Capt. Antony (projecting his voice forward to a group of three Zoltans): Hello there!

The three Zoltans cautiously move backwards facing the men, not blinking or making a sound. Capt. Antony turns to Lt. Vanguard and Ens. McAliber.

Capt. Antony: What do you make of them?

Lt. Vanguard uses his scanner to scan the Zoltans in front of them.

Ens. McAliber: They seem a wee bit rude to me.

Lt. Vanguard: Captain, it's highly likely that these Zoltans do not understand our language. Their universal translator may not be operational.

One Zoltan whispers to another…it nods it's head…the one that whispered steps forward.

Lt. Vanguard: Captain, one has just stepped forward. Maybe this one is ready to say something.

Capt. Antony approaches the Zoltan hand extended.

Capt. Antony: Hello again...Are you in need of assistance?

The Kestrel crew wait patiently for the Zoltan to speak.

Xeon: Yes…We were delivering some supplies to a Federation Base on a southern moon but we ran into some thugs…Without warning they shot our engines and we crash landed here.

Capt. Antony: What kind of ship were these thugs using? We just destroyed one a few hours ago before venturing down here.

Xeon: We are sorry…We have not met many Human's.

Ens. McAliber: And we have not met many Zoltans.

Xeon: The thug ship was a Mantis Scout Class.

Capt. Antony: Well they won't be bothering you anymore.

Xeon: Why? What happened to them?

Lt. Vanguard (chuckling): They had some difficulties with a leaking reactor core.

Xeon: That serves them right! Those bastards! I nearly lost half my crew.

Capt. Antony: I met a Zoltan once…

Xeon: Most of us are badly wounded. Do you have any medical supplies?

Capt. Antony: We have some medical supplies aboard our land transport beyond that hill.

Capt. Antony hails The Kestrel's Ship Computer.

Capt. Antony: Ship Computer, auto-pilot Rover #1 to our present location.

Ship Computer: "Yes, Captain."

Xeon: That would help a lot…We have been stuck here for days…We haven't had food or water for a while.

Within a few minutes Rover #1 appears from around the hill and parks near the Zoltan encampment.

Capt. Antony: Ens. McAliber, please fetch the emergency medical kit and survival rations aboard Rover #1.

Ens. McAliber: Yes, Captain.

Xeon: By the way…my name's Xeon.

Ens. McAliber returns with the medical supplies and food rations and offers them to Xeon.

Xeon takes them thankfully.

Capt. Antony: My name is Captain Antony StarKiller. This is Lieutenant Vanguard and giving you the medical supplies and food rations is Ensign McAliber.

Xeon: You are very generous and kind to help us.

Capt. Antony: It appears that your ship seems to be non-functioning.

Xeon: Yes, the crash has damaged our ship tremendously.

Capt. Antony: Do you know anything about the Rebel fleet taking over this sector?

Xeon: Oh, let me think...Yes!...We were transporting some Rebel designs to their fleet in this sector. For your help, you can keep them. They are in the storage bay. Be careful, there might be fuel leaks and fires. I have to stay here and heal my crew.

The Kestrel crew carefully explores the Zoltan cargo ship and eventually finds the crate containing Rebel plans.

Lt. Vanguard takes a look at the documents.

Lt. Vanguard: Captain, this is most peculiar. The Rebel fleet seems to be operating in synchronization with an unknown ship. There is also Zoltan technology aboard this ship.

Capt. Antony: I wonder if Xeon knows more than he's letting on.

The Kestrel crew return to the Zoltan encampment.

Xeon: Oh, Captain…you’re back…did you get the plans?

Capt. Antony: Yes we found them. I wanted to ask you…

Xeon: That's great! I hope they help.

Xeon acts suspicious.

Suddenly and without explanation, The Kestrel crew begin to suffer from a fit of madness and fall to the ground.

Capt. Antony (clawing his way up a rock): I...need...to...get...out...of...here...

Xeon tries to help the crewmembers up.

Lt. Vanguard (holding his head): My...head...is...killing...me!

Ens. McAliber (crawling aimlessly into a wall of the Zoltan encampment): I...can't...see...Cap'n

Xeon thinks it must be the radiation coming from their bodies.

Xeon (shouting to his crew): Get away from them! Now!

The Kestrel crew dance around in a fit of hysteria. The Zoltan crew backs away from the scene. After an hour, The Kestrel crew return to normal.

Xeon (approaches carefully): I must ask…What happened?

Lt. Vanguard: It appears that your ship is leaking radiation that is deadly to our Human bodies.

Lt. Vanguard verifies his theory with his scanner.

Xeon: I'll patch that up as soon as possible.

As The Kestrel crew attempt to enter Rover #1 to return to their ship, it is obvious that interference from the Zoltan's leaking radiation has caused The Kestrel's ship computer to lock the crew out of the vehicle.

Capt. Antony (struggling override the door controls): Oh my! We now seem to be stuck here ourselves.

Xeon: That's not entirely true. I have an idea!

The Kestrel crew listen.

Xeon: If you and your crew help us patch up our ship, it will stop the radiation leak and fix your vehicle. It’s a win-win for everyone.

The Kestrel crew, in agreement, begin to work on repairing the Zoltan cargo ship side-by-side with those Zoltans not too injured to work. Not too long into the work, a crewmember of The Kestrel comes down with yet another fit of madness.

Lt. Vanguard (sneaks up to the sensitive drive core): This...is...not...happening! I...must...destroy...this...ship!

Xeon yells.

Lt. Vanguard begins bashing his head against the ship's drive core.

Capt. Antony: Quickly Mac! Get him out of here! He's been over exposed!

Xeon: This is too dangerous of a task. I will send some men to go find some anti-radiation suits for you and your men.

The Kestrel crew don the anti-radiation suits, but not before Lt. Vanguard has semi-recovered.

With the Zoltan ship now fully functional, The Kestrel crew say farewell as the Zoltan's board ready to depart.

Xeon: For your help and the suffering you and your men are went through, I'm going to give you some useful Rebel plans.

Capt. Antony: More useful than the ones we already have?

Lt. Vanguard (whispering): I knew it, Captain. They WERE holding back on us.

Xeon: Yes, these are blueprints for a huge Rebel flagship. It is nearly in completion.

Xeon hands over the plans.

Capt. Antony: This must be the ship for which we have vital data to deliver to Federation HQ.

Ens. McAliber: Captain, the weakness! I now see it!

Xeon: We thank you very much and wish you luck on your journey ahead. Goodbye Captain!

Ens. McAliber: It is a "hive" ship for the entire Rebel fleet. If we can destroy it, the Rebel fleet will be crippled.

Capt. Antony (noticing something about the plans): Wait a second, Xeon!

Xeon: Yes Captain?

Capt. Antony: The plans here indicate that this flagship has the capability of using a Zoltan over-shield. What are its weaknesses?

Xeon: Yes, ion weapons are very effective against our over-shields. I hope that helps.

The Zoltan crew climb into their ship and fly off into the distance...Rover #1, now free of interference, returns to normal operation and The Kestrel crew head back to The Kestrel. The Kestrel takes off and begins preparations for more adventures.

Lt. Vanguard: Remind me not to spend any more time next to un-shielded drive cores, alright? This headache still doesn't want to go away.

Capt. Antony: Yeah, you were totally not yourself down there!

Lt. Vanguard: I don't really remember much of it, honestly. I remember going into that ruined ship to find some blueprints or something.

Ens. McAliber: You had me scared out of my Federation issued boots!

Lt. Vanguard: And then I don't remember anything until when that Zoltan Captain gave us some additional specs. Sorry if I did anything...crazy...

The Kestrel crew return to their stations ready for the next jump. The Captain broadcasts the Beacon Map over all the ship terminals.

Lt. Vanguard: I think I'll go down to the Medbay to make sure everything is alright. Let me know when we're jumping, Captain!

Capt. Antony: Will do. Let's see here...

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Ens. McAliber: Well, not much choice there, Cap'n.

Lt. Vanguard: It's either forward or back into the Rebel's clutches!

Capt. Antony: OK, we're ready to jump when you return from Medbay, Lt. Vanguard.

Lt. Vanguard heads back to shields, having ensured that there was no lasting damage done by the radiation.

Lt. Vanguard: Ready when you are, Captain!

The Kestrel prepares to jump.

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==================
DMCI Interface Begin
==================
DMCI: Hull Strength: -3 (Hull Strength: 22)
DMCI: Scrap: +12 (Scrap: 37)
DMCI: Fuel: +3 (Fuel: 21)
DMCI: Missiles: -1 (Missiles: 9)
DMCI: Missiles: +2 (Missiles: 11)
DMCI: Crew#1|Repair: +1 (Crew#1|Repair: 1)
DMCI: Crew#2|Repair: +1 (Crew#2|Repair: 1)
DMCI: Crew#3|Weapons: +2 (Crew#3|Weapons: 2)
DMCI: Crew#3|Repair: +1 (Crew#3|Repair: 1)
DMCI: Crew#1|Rover: +1 (Crew#1|Rover: 1)
DMCI: Crew#1|Positive Interaction: +1 (Crew#1|Positive Interaction: 1)
DMCI: Crew#1|Away Team / Rescue: +1 (Crew#1|Away Team / Rescue: 3)
DMCI: Crew#2|Rover: +1 (Crew#2|Rover: 1)
DMCI: Crew#2|Positive Interaction: +1 (Crew#2|Positive Interaction: 1)
DMCI: Crew#2|Away Team / Rescue: +1 (Crew#2|Away Team / Rescue: 5)
DMCI: Crew#3|Rover: +1 (Crew#3|Rover: 1)
DMCI: Crew#3|Positive Interaction: +1 (Crew#3|Positive Interaction: 1)
DMCI: Crew#3|Away Team / Rescue: +1 (Crew#3|Away Team / Rescue: 5)
================
DMCI Interface End
================


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Continued at: http://www.ftlgame.com/forum/viewtopic.php?f=8&t=10510&start=20#p35909

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Last edited by Antony on Tue Feb 05, 2013 4:37 pm, edited 28 times in total.
Shakis
Posts: 11
Joined: Tue Jan 15, 2013 4:59 pm

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby Shakis » Tue Jan 15, 2013 5:50 pm

Hey, interested in joining your next flight. Some battle experience already had. I'm not as "green" as I look.
Well these videos sum up an average game for me, these are the first videos of a play through I've made.

Sector 1 - Start - http://www.youtube.com/watch?v=awgg00_xq48

Sector 5 - DEATH - http://www.youtube.com/watch?v=A3-ywySoQMI
Antony
Posts: 44
Joined: Tue Dec 18, 2012 5:54 am

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby Antony » Wed Jan 16, 2013 11:28 am

Shakis wrote:Hey, interested in joining your next flight. Some battle experience already had. I'm not as "green" as I look.


Welcome to FTL Online! I look forward to our future role-playing adventures within the FTL-verse!
-Antony
Shakis
Posts: 11
Joined: Tue Jan 15, 2013 4:59 pm

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby Shakis » Thu Jan 17, 2013 1:27 am

Cheers! I'll need to be picked up... I've been sittin around on my back end for too long :P
Well these videos sum up an average game for me, these are the first videos of a play through I've made.

Sector 1 - Start - http://www.youtube.com/watch?v=awgg00_xq48

Sector 5 - DEATH - http://www.youtube.com/watch?v=A3-ywySoQMI
Stacie
Posts: 1
Joined: Thu Jan 17, 2013 2:44 pm

Re: FTL Online: A Multiplayer Role-Playing Experience

Postby Stacie » Thu Jan 17, 2013 2:48 pm

Companion Stacie now registered!