Page 25 of 27

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Wed Jun 25, 2014 3:11 pm
by META_mahn
Our tank is here.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

I have 7 FKING CHARACTERS ON RESERVE IN CASE I DIE

AND THE LAST ONE IS BASICALLY A DEMIGOD

yeah... I won't be dying off anytime soon.

Basically, here's the characters based off of the remaining family.
Half of them are supposed to be dead, but oh well.

Edward: Rogue/Thief
Ruby: Fighter

Amelia: Ninja
Casey: Utility/Deception
Tomas: Fighter
Cynthia: Mage/Marksman
Farron: Tank
Lily: Marksman
Cerin: Demigod

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 3:41 pm
by META_mahn
SESSION IS TODAY BE THERE

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 5:19 pm
by jeffg10
"Northstar (my AI that I will consult occasionally): Marksman" -meta
by both English AND hanzz rules you are "not allowed to have an AI character or anything that is a part of CE"
so technically you have 6 because you can't have the AI, otherwise i would have an AI backup char too.

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 5:28 pm
by META_mahn
jeffg10 wrote:"Northstar (my AI that I will consult occasionally): Marksman" -meta
by both English AND hanzz rules you are "not allowed to have an AI character or anything that is a part of CE"
so technically you have 6 because you can't have the AI, otherwise i would have an AI backup char too.


>.>
<.<
i dont know what you are talking about
(thanks m8 for pointing that out)

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 8:57 pm
by Hanzz
Hiya Brattos.
i'mma there. if you want we can start a bit earlier.
as said previously... like. a lootttt of time ago, We are Freelancers (True Neutral, no alignment) and we've been hired as mercenaries to explore our current System.
The lore/plot will be developed better whitin the RPG

Also. i'm there already. i said that already? ah yeah. okay.
...
Did i mention i'm already there?
...
-The Jikoku to shi o no omo (時刻と死をの主), Master of all; Living and dead.

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 11:17 pm
by META_mahn
session is now get here

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 11:31 pm
by Hanzz
*sigh*

Well... its the last resort then

Big head no Jutsu!

ALL OF YOU GET ON THE IRC CHANNEL RIGHT NOW WE WILL BE STARTING THE SESSION YOU PRICKS!

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 11:33 pm
by META_mahn
Or at least, subscribe to this topic.
Its how I respond so fast.

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sat Jun 28, 2014 11:53 pm
by META_mahn
okay, time for some DM shizzles.

Spell Cast:
WALL OF TEXT!

*proceeds to roll a 20*

The Useful Half

1. To subscribe to the topic, click on the "Post Reply" button. Go down. Click on the square next to "Notify my when a reply is posted." There. You should never miss a post from now on.
2. Next Session is tomorrow if people show up, Monday if people don't.
3. This thread is dying.
4. This sub-forum is dying.
5. This forum is dying.
6. This forum's servers are dying.
7. I am dying.
8. (I have nothing left to fill up the wall of text, so I'll just code something here)

The half I put in to fill up the full extent of the Wall of Text spell

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
double total1 = 0;
double total2 = 0;
string theOperator;
private void btn1_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn1.Text;
}

private void btnAdd_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "+";
}

private void btnEquals_Click(object sender, EventArgs e)
{
switch (theOperator)
{
case "+":
total2 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "-":
total2 = total1 - double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "*":
total2 = total1 * double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "/":
total2 = total1 / double.Parse(txtDisplay.Text);
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
case "√":
total2 = Math.Pow(total1,(1/double.Parse(txtDisplay.Text)));
txtDisplay.Text=total2.ToString();
total1 = 0;
break;
case "^":
total2 = Math.Pow(total1, double.Parse(txtDisplay.Text));
txtDisplay.Text = total2.ToString();
total1 = 0;
break;
default:
break;
}
}
private void btnClear_Click(object sender, EventArgs e)
{
txtDisplay.Clear();
}

private void btn0_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn0.Text;
}

private void btn3_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn3.Text;
}

private void btn8_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn8.Text;
}

private void btn5_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn5.Text;
}

private void btn6_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn6.Text;
}

private void btn4_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text + btn4.Text;
}

private void btn9_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn9.Text;
}

private void btn7_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn7.Text;
}

private void btn2_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btn2.Text;
}

private void btnDecimal_Click(object sender, EventArgs e)
{
txtDisplay.Text = txtDisplay.Text+ btnDecimal.Text;
}

private void btnMinus_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "-";
}

private void btnMultiply_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "*";
}

private void btnDivide_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "/";
}

private void btnRoot_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "√";
}

private void btnPower_Click(object sender, EventArgs e)
{
total1 = total1 + double.Parse(txtDisplay.Text);
txtDisplay.Clear();

theOperator = "^";
}
}
}

(English: The Wall of Text spell dissipates...)

Re: FTL - Bird of Prey - The Newest FTL RPG

Posted: Sun Jun 29, 2014 9:59 am
by Servalarian
Tl;dr. :p
I'm still on holiday. I'll go on when I can.
Thanks,
Serv