Stormbringer wrote:
I agree.
7: if another ship has hacking, hack their hacking. when they start hacing, hack it. if the hacking is level 1, use hacking lvl 1. if the enemy has hacking 2 then have hacking 2. that way it will keep going. enemy hacks, you disable hacks.
8: get weapon preigniter as soon as you can in the early sectors. save scrap.
9: KILL MIND CONTROL AND HACKING ASAP!!!
10: fires in a enemy room? board with rocks
11: keep an engi as a repair 'floater' on hand to repair anything
12: keep a rock to fight fire anywhere.
13: board in teams of crystal and mantis. 1 crystal and one mantis in one team. board room, lock the room down. have the mantis kill everything. teleport back. rinse and repeat.
Careful now...
7. If they hack your Hacking, forget about Hacking for a bit or go hack something important and blow up Hacking. This one should be "If someone disables a system in an event and you have a choice between hacking or using your system, go for the latter. You don't want to lose hacking"
8. Depends on what guns and strategy you're going for. Don't get it if you're a boarding ship for example.
9. Not really. Kill the enemy first.
10. True.
11. Good advice. I forget to do that.
12. Sound, but I'd not prioritise Rocks.
13. Two Crystals if you want to kill someone and take out a few bars before the enemy comes in.
Mine:
14. Put a Slug in piloting. Can't be Mind Controlled so you always have full evasion and can jump away if needed.
15. Some augments are meant to be sold. You'll know which ones.
16. Try not to revist beacons you've been to. You'll waste a jump and fuel going where you've already been.
17. Learn your sector. Path it out from entry to exit so you don't get caught in a dead-end.