Accuracy

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ElCapitan
Posts: 12
Joined: Fri Sep 14, 2012 5:47 pm

Accuracy

Postby ElCapitan » Fri Sep 21, 2012 5:03 pm

Is there a way to increase your weapon accuracy or is getting a lucky hit against an enemy's engine/pilot controls the only way to lower their dodge?
Aerowind
Posts: 80
Joined: Fri Sep 21, 2012 1:11 pm

Re: Accuracy

Postby Aerowind » Fri Sep 21, 2012 5:18 pm

Well, you don't really have to rely on luck. Boarders can destroy the engines/helm. But as far as increasing accuracy? No. Although, I don't believe that beam weapons can miss (correct me if I'm wrong), but you still have to reduce shields for most beams.
ElCapitan
Posts: 12
Joined: Fri Sep 14, 2012 5:47 pm

Re: Accuracy

Postby ElCapitan » Fri Sep 21, 2012 5:22 pm

Right on, I was thinking about teleporting in too, but in a lot of cases that renders everything else moot since they'll attack your crew, etc.

Hadn't thought about beam weapons though. Very interesting. Thanks.
icepick
Posts: 344
Joined: Fri Aug 10, 2012 11:18 pm

Re: Accuracy

Postby icepick » Fri Sep 21, 2012 5:30 pm

I totally forgot about beam weapons. Yeah, they always hit. They are not dodgeable. Which is why they are so powerful with mixed in properly.
Aegis
Posts: 13
Joined: Fri Sep 21, 2012 5:12 pm

Re: Accuracy

Postby Aegis » Fri Sep 21, 2012 5:52 pm

ElCapitan wrote:Is there a way to increase your weapon accuracy or is getting a lucky hit against an enemy's engine/pilot controls the only way to lower their dodge?


Level your weapons crew. Not convinced this affects accuracy but for sure it increases rate of fire, so statisitcally your hits per unit time increase...


ElCapitan wrote:Right on, I was thinking about teleporting in too, but in a lot of cases that renders everything else moot since they'll attack your crew, etc.

Hadn't thought about beam weapons though. Very interesting. Thanks.


Also this. Consider the fire beam if you can find one, if not the pike. Draw a line of their helm and engines, sit back, and watch the hits roll in...
Clearing the airspace.
hborrgg
Posts: 57
Joined: Fri Sep 21, 2012 11:46 pm

Re: Accuracy

Postby hborrgg » Sat Sep 22, 2012 12:48 am

If you teleport someone into their cockpit and engage the pilot in fisticuffs without damaging the room does it still count as manned? (do they still get the evasion bonus/ability to ftl?)
icepick
Posts: 344
Joined: Fri Aug 10, 2012 11:18 pm

Re: Accuracy

Postby icepick » Sat Sep 22, 2012 1:01 am

Yes. As long as there's a pilot in the room it counts as manned I think.
Empiro
Posts: 5
Joined: Fri Sep 21, 2012 11:40 pm

Re: Accuracy

Postby Empiro » Sat Sep 22, 2012 1:25 am

It counts as manned, but I think that they don't get the bonus from the pilot (5%-15% I believe).
Retro
Posts: 27
Joined: Thu Sep 20, 2012 2:34 pm

Re: Accuracy

Postby Retro » Sat Sep 22, 2012 7:17 am

All weapons will hit 100% of the time, they are 100% accurate. What you're seeing when you miss is the enemy ships evade chance, just like your ship. To reduce it, take out the helm, pilot, or engines, just like on your ship.
humantorch
Posts: 4
Joined: Fri Sep 21, 2012 9:36 am

Re: Accuracy

Postby humantorch » Thu Oct 04, 2012 8:58 pm

Engage the flagship. Weapons hot!

my first seven shots: MISS MISS MISS MISS MISS MISS MISS

/ragequit

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