Postby POINGjam » Mon Apr 07, 2014 10:18 am
It's possible someone else has posted all of this.
I like to dance my fighter crew. You can make them swap places in rooms.
Say you have a human and a zoltan fighting in a two-square room against a mantis. Let your human start off tanking the mantis with the zoltan in the unoccupied space. When the human's health is low enough, around 15 to 20, pause the game and send it out of the room, then send the zoltan out and back in, then send the human back in. Unpause the game and they should trade spaces.
You should win the fight without losing either crewmember. Play with the formula in differently sized rooms and with different combinations of crew vs enemies. A well composed four man boarding team can tear shit up this way.
You can take on AI craft with a level two teleporter and one or two of crew at full health other than zoltan. You can do the same thing with a level one teleporter and one or two rockmen or crystal folk. Obviously the new Lanius race is your best option, but they don't seem to be common.
Zoltan can steal power from cooling down systems. Say you use a level one cloak. When the cloak expires and the cooldown starts, send in a zoltan, put all your power into systems so you have none left over, then pull the zoltan back out of the room. The system will lose its power but continue to cool down as normal. You can put the zoltan into any other system and operate at full power.
This stacks with number of zoltan. A level two cloak needs two zoltan for full power retrieval, three needs three. Works with anything else that has a cooldown, or anything that's been locked down by ion weapons. Haven't tested against hacking but it might help.
A damn fine boarding team is one to three mantises and one rockman, or one to two mantises and one to two crystal folk. The rockman can be danced around the room as the mantises weaken, it can hold a burning room while your mantises commit murder elsewhere, and sticking to one won't hamper your damage too much. The crystal folk don't tank as well, but lockdown is crazy overpowered if used properly.
Find the most benign crew member to leave alive on the flagship. This will vary depending on your strengths at the end of the game. Send in targeted boarders to take out the gunners so they don't repair their systems. The rest you can burn down or feed to mantises if you can find a way to take the healing room out of the equation, but remember to leave the oxygen system intact and one alive. An automated flagship can't be made toothless.
Split up enemy boarders. If there's one pounding on the door and another on its way, open the door for a split second then close it again. The one will run into the next room, the other will be stuck on the door, and you can fight them one at a time or spread them out so as better to suffocate them.
Don't feel bad about save scrubbing. It's a good way to learn to play and to prevent rage uninstallation while you build up a tolerance to losing.
Hope I've contributed something useful.