[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby Vhati » Sun May 18, 2014 9:32 pm

LedZeppster wrote:When I open my profile ("ae_prof.sav") I get the following message:

"Your profile loaded, but re-saving will not create an identical file.
You CAN technically proceed anyway, but there is risk of corruption."


Oops, You got a quest I forgot to account for. Log says...

Code: Select all

ERROR DefaultDataManager - No Achievement found for id: PLAYER_SHIP_FED_QUEST
WARN  ProfileParser - Skipping unsupported achievement id: PLAYER_SHIP_FED_QUEST

ERROR FTLFrame - Hashes did not match after a mock write. Unable to assure valid parsing.


If you save with v23, your profile will still be valid, but that achievement will be omitted. :|


LedZeppster wrote:Should I use version 22 to make the minor modification to my stats that I want [...]?
Maybe I should just wait for v24.

You should be fine with v22.

This will definitely get fixed in v24.
MrLolzers213
Posts: 2
Joined: Sun May 18, 2014 10:16 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby MrLolzers213 » Sun May 18, 2014 10:43 pm

Sorry if an answer was posted or this was asked already, but can you lock ships again? Dont want to feel like I cheated.
Also can you delete top scores if i for example unlock the crystal cruiser and get the highest score, could I get rid of it? Again sorry if the answer is here already.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby Vhati » Sun May 18, 2014 11:37 pm

MrLolzers213 wrote:can you lock ships again?

Yes.

MrLolzers213 wrote:if i for example unlock the crystal cruiser and get the highest score, could I get rid of it?

For Ship Best, you can remove.
For Top Scores, you can edit. Set a score to 0 points, for example.
MrLolzers213
Posts: 2
Joined: Sun May 18, 2014 10:16 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby MrLolzers213 » Sun May 18, 2014 11:46 pm

Vhati wrote:
MrLolzers213 wrote:can you lock ships again?

Yes.

MrLolzers213 wrote:if i for example unlock the crystal cruiser and get the highest score, could I get rid of it?

For Ship Best, you can remove.
For Top Scores, you can edit. Set a score to 0 points, for example.

If I set it to 0 it will automatically go off the top 5? BTW thanks.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby Vhati » Mon May 19, 2014 12:09 am

MrLolzers213 wrote:If I set it to 0 it will automatically go off the top 5?

Well, I shouldn't expect a high score of 0 to stay there long. :P
LedZeppster
Posts: 2
Joined: Sun May 18, 2014 12:10 am

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby LedZeppster » Mon May 19, 2014 6:05 am

Vhati wrote:
If you save with v23, your profile will still be valid, but that achievement will be omitted. :|

You should be fine with v22.

This will definitely get fixed in v24.


Great, thanks for the info. I think I'll just wait for v24 since it's just a minor stat thing I'm changing, not ship unlocking.

Awesome work you've done here :)
kestreladmiral
Posts: 26
Joined: Fri Apr 25, 2014 1:56 pm

Re: [Spoiler] FTL Editor v22 - Unlock ships, Edit SavedGames

Postby kestreladmiral » Tue May 20, 2014 2:56 am

kestreladmiral wrote:Great work! Once again you have delivered the best quality editor availibe. Thanks again Vhati for the hard work you are continually putting into this seemingly never ending project.


Again. The man has done it again. Gone and done something that should make anyone who plays FTL proud.

On a side note this, plus CE is just... well ... AWSOME :twisted:

Nice work again Vhati.
kestreladmiral
Posts: 26
Joined: Fri Apr 25, 2014 1:56 pm

Re: [Spoiler] FTL Editor v22 - Unlock ships, Edit SavedGames

Postby kestreladmiral » Tue May 20, 2014 3:15 am

kestreladmiral wrote:
On a side note this, plus CE is just... well ... AWSOME :twisted:


And of course Descent into Darkness, Infinite Space and all the other Total Conversion Mods ;)
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby Russian Rockman » Tue May 20, 2014 4:05 am

I am really hoping you can get systems editable in the next version!!! You may very well save Open Artillery and the CE artillery!!! Since right now buying artillery at a store will corrupt the save file and prevent you from continuing if you save and quit. I am also really hoping you will make it possible to get more than 8 systems mid game. :D
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby Vhati » Tue May 20, 2014 5:36 am

Russian Rockman wrote:You may very well save Open Artillery and the CE artillery!!! Since right now buying artillery at a store will corrupt the save file and prevent you from continuing if you save and quit.

Could you provide a corrupted "continue.sav" for me to examine?

Saves from before AND after the purchase would be even better.