Winter wrote:-Don't use it in an asteroid field or near a sun (solar flares) the 'random' damage can destroy a ship when you don't expect it
You can teleport some crewmembers as long as you dont destroy their shield system (what you won't do anyway if you build your ship around the Teleporter^^) and also sun flares doesn't do as much damage against a non damaged ship, so you normally got enough time to escape before it bursts (and anyway, fire isn't as fast as a well trained Mantis-Squad^^)
Kestral B wrote:I've only played a few games, and never gotten a transporter so far.
I'm curious about them though...so far it seems like out of everything on my ship, the crew are my most valuable and most vulnerable resource. Systems and hull can be repaired. Fuel and missiles are commodities. Weapons/augments/etc, seemingly cannot be destroyed in battle, only sold. But your crew are very vulnerable and potentially *very* hard to replace, especially if they have lots of experience.
Sending them to an enemy ship seems like a big risk...are there suitably cool rewards if you do manage to eliminate the enemy crew and take control of a second vessel? Do you get tons more scrap than if you just blew it up, or do you get your choice of taking whatever systems or weapons that ship has?
Its not that much more, but if you can manage to kill every crew, then you got a significant amount of bonus Scrap wich can help you to survive the boss more easy.
And if you know how to do it, then its not a risk you don't want to receive. Just Antipersonal Drones and a hole Mantis-Crew could be hard to defeat sometimes, but with a level 3 Teleporter and some tactics to prevent to much punishement you can even fight a majority like the crew of the boss or a 4 man Mantis-Crew with just 2 of your own.
And if you get 2 Mantis, then they can even kill one enemy in his Lv1 MedBay