[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

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Vhati
Posts: 764
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile/SavedGame Editor v26 (2018-01-07)

Postby Vhati » Sun Jan 07, 2018 6:23 pm

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v26 has been released:
  • Fixed a crash when editing shops.
  • Fixed a crash when saving a saved game with missiles/asteroids/explosions.
  • Fixed "Ship" tab doors not repainting after open/closed changes are applied.
  • Fixed "Ship" tab selector overlay not filling visible area to catch mouse events.
  • Fixed "Ship" tab crew mid-walk being placed at their destination.
  • Fixed "Ship" tab battle/repair drone bodies losing their move goals upon saving.
  • Moved "General" tab's Sector and Boss panels into the "Sector Map" tab.
  • Fixed "General" tab's Encounter panel not disabling for old saved game formats.
  • Fixed Crew Records not listing all AE races when editing ("General Stats" tab).
  • Fixed Achievements' dump text repeating 'With Type-B' value for Type-C.
  • Fixed launcher scripts/executable for Java 9 (NoClassDefFoundError: javax/xml/bind).
  • Fixed hidden files not shown when locating FTL resources.
  • Fixed unresolved symlinks when locating FTL resources.
  • Changed the config file's keys from camelCase to underscores.
  • Added RNG-informed previews for sector map layouts.
  • Added a warning when attempting to dump the blank default profile.
  • Added alternate locations to locate FTL resources on Linux.
  • Added 'FTLProfileEditor_debug.bat' for troubleshooting on Windows.
  • Changed logging framework to SLF4J/Logback.
  • Migrated to the Apache HttpComponents library.
  • Made launcher script on OSX find java the recommended way.
  • Made update checking optional and less frequent.

It should be safe to edit during combat again!
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Vhati
Posts: 764
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile/SavedGame Editor v26 (2018-01-07)

Postby Vhati » Wed Jan 10, 2018 4:02 am

Gah! There's a bug in the "Sector Tree" tab.

If you Generate an expanded preview, it will place you one sector farther along than you were.
Linear preview's okay.

So yeah, avoid the sector tree's expanded preview for now. Or if you must peek, don't save.


In other news, 1.6.1+ support is going well. I can already parse the resources and even use them to open 1.5.4-1.5.13 saved games. I can open 1.6.2 saved games without, um fatal, errors, at least while sitting at the first beacon.
Vhati
Posts: 764
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

Postby Vhati » Fri Jan 12, 2018 10:11 pm

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v27 has been released:
  • Added support for FTL 1.6.1+ resources.
  • Added partial editing for FTL 1.6.1+ saved games / full editing of profiles.
  • Fixed "Sector Tree" tab's expanded preview advancing on its own.
  • Fixed "Sector Map" preview's excessive re-rolls (isolation threshold raised).
  • Moved "Unlock All" buttons out of the toolbar, into the "Ship Unlocks" tab.
  • Removed the "Extract Dats" button.
  • Backups are restored automatically when saving fails.
  • Added bug report dialogs when saving fails.

FTL 1.6.1+ is now supported.
The sector tree should be safe.
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