First suggestion: Achievements that unlock parts of the game
Posted: Fri Apr 20, 2012 1:24 pm
Hi first I would like to say congratulations on your success with the kickstarter, I played your game on onLive and had to back it after playing it so I am glad you got your success with kickstarter.
You have a great game even as an alpha/beta that I played on onLive but I am worried that if you add to much to be played with to soon into a new game it could overwhelm new players and also decress the longivity of the game as you have everything there to be played from the first game.
I know in some of your interviews your saying you will have unlockable ships but why just stop there? Have a lot of tech that has to be unlocked when you play the game. My suggestion: Achievements.
Usually achievements are simple statements that you have completed a challenge in a game but other than a title or badge it does nothing else to the game but what if you added achievements to FTL and each time you get one a new tech or ship or even scenarios are introduced into the game to be encounted in the next playthrough.
A good example: Cloaking, why have the ability to get cloaking from the first playthrough of the game, you might not get it or the shops might not have it in stock but for a lot of people the first time they play through they might get cloaking before even seeing a ship that can cloak.
So how about this make an attachment called Unseen Enemies with a counter say 0/3, when playing through a game if you meet an enemy that can cloak and defeat them your achievement Unseen Enemies goes up by 1 to 1/3 and when you defeat 3 cloakable enemies you get the achievement Unseen Enemies and a statement that cloaking technology will be available to find or purchases in your next playthrough.
Do this for a lot of the advanced tech and weapons and ships and even scenarios where if you unlock certain achievements it unlocks new encounters for you like new enemies or situations.
I think this would be a fun way to unlock tech in this game rather than having everything available from the first playthrough.
Also don't say what each attachment unlocks till you unlock it, no one likes transparent wrapping paper so why spoil the surprise
Make each achievement hint at how to unlock it but not enough to give the game away.
Well what do you think anyone got any comments on this idea?
You have a great game even as an alpha/beta that I played on onLive but I am worried that if you add to much to be played with to soon into a new game it could overwhelm new players and also decress the longivity of the game as you have everything there to be played from the first game.
I know in some of your interviews your saying you will have unlockable ships but why just stop there? Have a lot of tech that has to be unlocked when you play the game. My suggestion: Achievements.
Usually achievements are simple statements that you have completed a challenge in a game but other than a title or badge it does nothing else to the game but what if you added achievements to FTL and each time you get one a new tech or ship or even scenarios are introduced into the game to be encounted in the next playthrough.
A good example: Cloaking, why have the ability to get cloaking from the first playthrough of the game, you might not get it or the shops might not have it in stock but for a lot of people the first time they play through they might get cloaking before even seeing a ship that can cloak.
So how about this make an attachment called Unseen Enemies with a counter say 0/3, when playing through a game if you meet an enemy that can cloak and defeat them your achievement Unseen Enemies goes up by 1 to 1/3 and when you defeat 3 cloakable enemies you get the achievement Unseen Enemies and a statement that cloaking technology will be available to find or purchases in your next playthrough.
Do this for a lot of the advanced tech and weapons and ships and even scenarios where if you unlock certain achievements it unlocks new encounters for you like new enemies or situations.
I think this would be a fun way to unlock tech in this game rather than having everything available from the first playthrough.
Also don't say what each attachment unlocks till you unlock it, no one likes transparent wrapping paper so why spoil the surprise
Make each achievement hint at how to unlock it but not enough to give the game away.
Well what do you think anyone got any comments on this idea?