[Suggestion] Space Stations
Posted: Sun Jul 15, 2012 8:17 pm
Finally redeemed my kickstarter code and started playing. I'm loving it so far, but I've found that after several hours of playing, I haven't set foot in another ship once. Part of this is the fact that I'm usually too busy guarding my own ship, and part of it is the expense of buying the teleporter. I don't know if my people could do a better job taking down a ship than I could just blasting it a part. Maybe it's a way to capture and get more loot?
Anyway...
It would be cool to have a Space Station as an optional encounter. You could either dock with it and use one of the airlocks as a transition space, or teleport your characters over if you had the equipment. The latter would afford the advantage of getting to appear in rooms other than the docking station, which might be heavily guarded or something.
This could be a tiny adventure mode of sorts, with rooms that had stuff the characters could discover, like system scans, schematics and maybe scrap of some sort. The station could have reinforced blast doors or areas with no oxygen so the characters would have to fix/destroy systems to proceed.
Just a thought, as a tiny top-down System Shock would be a neat addition, and I think it could all work with the existing mechanics and avoid feature bloat.
Anyway...
It would be cool to have a Space Station as an optional encounter. You could either dock with it and use one of the airlocks as a transition space, or teleport your characters over if you had the equipment. The latter would afford the advantage of getting to appear in rooms other than the docking station, which might be heavily guarded or something.
This could be a tiny adventure mode of sorts, with rooms that had stuff the characters could discover, like system scans, schematics and maybe scrap of some sort. The station could have reinforced blast doors or areas with no oxygen so the characters would have to fix/destroy systems to proceed.
Just a thought, as a tiny top-down System Shock would be a neat addition, and I think it could all work with the existing mechanics and avoid feature bloat.