New Build 0.12.7.8
Posted: Sat Jul 07, 2012 5:45 am
Sorry about the longer gap between builds. The major addition of Save & Quit was previously unplanned and took a bit of extra time to get into the game.
Changelog v 0.12.6.8
Features:
-Save & Quit - Temporary save is available when quitting outside of combat/danger situations.
-Confirm prompt for jumping when player has crew on the enemy ship
-Three more music tracks
-Rock Alien Sector with many new events
-More random quest / distress / general events throughout the sectors
Tuning:
-More specific skill descriptions on mouseover in left crew boxes
-Biobeams charge time drastically reduced
-Lower requirements for the shield skill
-Boss systems / super power timings + strengths are tweaked
Bugs:
-Crewmember names will no longer repeat
-Double Augmentation dupe is fixed
-Hacking/ion effects should properly disappear after all events now
-Game should suspend when minimized, saving your CPU and help with minimize related crashes as well
-You can now correctly dismiss crewmembers that are currently on another ship
-Simultaneously fired weapons will correctly update the crew weapon skill
-Crew (player or enemy) should no longer take bad orders from boarder drones
-Should no longer be able to die mid-jump, which resulted in your explosion after the next event
-Fixed: Teleport button would sometimes activate/deactivate in the wrong situations
-"Misses" where projectiles hit the wrong room should theoretically no longer happen
-Event where you choose which alien to attack should function now
-Numerous small event scripting / text errors
Changelog v 0.12.6.8
Features:
-Save & Quit - Temporary save is available when quitting outside of combat/danger situations.
-Confirm prompt for jumping when player has crew on the enemy ship
-Three more music tracks
-Rock Alien Sector with many new events
-More random quest / distress / general events throughout the sectors
Tuning:
-More specific skill descriptions on mouseover in left crew boxes
-Biobeams charge time drastically reduced
-Lower requirements for the shield skill
-Boss systems / super power timings + strengths are tweaked
Bugs:
-Crewmember names will no longer repeat
-Double Augmentation dupe is fixed
-Hacking/ion effects should properly disappear after all events now
-Game should suspend when minimized, saving your CPU and help with minimize related crashes as well
-You can now correctly dismiss crewmembers that are currently on another ship
-Simultaneously fired weapons will correctly update the crew weapon skill
-Crew (player or enemy) should no longer take bad orders from boarder drones
-Should no longer be able to die mid-jump, which resulted in your explosion after the next event
-Fixed: Teleport button would sometimes activate/deactivate in the wrong situations
-"Misses" where projectiles hit the wrong room should theoretically no longer happen
-Event where you choose which alien to attack should function now
-Numerous small event scripting / text errors