Agent_L wrote:Yes. I'm saying that boarding an AI ship is always the same. All dangers are predicable and calculable with 100% accuracy. Taking all those factors under consideration is easy. Your away team will rip through enemy weapons system and disable it without any distractions.
Let me put this way: All in all, AI ships are easier to board. However, the easiest ship to board is not an AI, it is a 2 zoltan crew, with no zoltan shield and no med bay (I don't recall having seen an enemy ship with just 1 crew).
Agent_L wrote:On the other hand, boarding is every time a bit different. You can't say how many crew the enemy have or what race they are, because Mantis B starts without sensors. You have only 2 Mantii, and they may have 3.
This would only apply to the very beginning of the game (sector 1 - mid sector 2). As I said in my 1st post in this thread, the Mantis B has a really rough start. However, the enemy crew you'll find at this stage of the game is usually human or worse, rarely mantis (very unlikely 3 mantis). In addition to this you may bring your default crew to golden rank at the very first encounter with a ship that happens to have a med bay by just teleporting them back to your ship, healing, and then back to enemy ship until they get to golden rank.
Once you get past the early stage of the game you already have the scrap to buy sensors, crew, weapons (i.e, whatever bomb you may find to take down systems) and upgrades.
From this point on there will be only 2 types of boarding with a 4-pad teleporter ship:
1) take down med bay, board, watch the slaughter (once and a while you may have to teleport one of your guys back).
2) throw your people into the enemy ship and watch the slaughter (enemy has no med bay). You may take down the door system/weapon system beforehand for better results.
Only exception to 1) and 2) is the flagship.
Agent_L wrote: Your soldiers will be occupied in combat and enemy guns will keep firing all the time
Mantis B starts with 2 shield bubbles and Def. Drone I. You will take damage for sure, but those will help a lot in keeping the damage you take to a minimum.
Agent_L wrote: Management when facing passive enemy like lack of oxygen is always easier than when facing one actively chasing you around enemy deck.
Agreed. But this will rarely happen once you get a good, battle hardened crew.