Whale Cancer wrote:But icepick, Grognak's mod manager fufills the criteria that Justin has laid out.
Take Kieve's obsidian cruiser. As an .ftl, it doesn't involve redistribution of the music, sprites, code, etc., of FTL. It is just the sprites that Kieve made and the coding (edit: his code). With .ftl files, you don't send the soundtrack when you send the sword.. er, ship.
I appreciate the support, but in fairness to Justin and Matthew, that's an "easy" example, since it's completely original content. The issue gets a little fuzzier when you start repurposing existing assets. For instance - and don't misunderstand me because I'm fully in support of your project - the Foundation of the Federation stuff is re-using existing ships. It's a huge rework of the original game and I imagine even to make it GMM-compatible you'll have to include a fair number of ship sprites that are more or less pulled right from resource.dat and rotated (also aligned properly in XMLs, have had their rooms reworked, etc.)
. I don't mean to turn your own work against you at all, particularly after the show of support, but I hope you can see the point I'm making.
I think support for modding is greatly needed, and as far as I can see we've already met Justin's criteria, but I do understand, one artist to another, that having your work reused and redistributed doesn't always rub the right way.
On the other hand, given that modding is happening anyway
and will continue to happen
, it'd be much smarter to lay down some guidelines and moderate it, retaining a measure of control and say in the matter.
Oh, absolutely. I agree with you 100%. I'm just a bit... perplexed? Sure, perplexed. Perplexed that the devs aren't already aware of Grognak's mod manager and how it fulfills their criteria (at least in regard to mods like yours).
However, in good, healthy, active modding communities this sort of stuff happens all the time. Ex. Civilization IV; we want some different kind of Romans so we delete the spear in the Roman models hand and add a gladius. Most companies tolerate this kind of stuff (Even blizzard, a very litigious company, in regards to sites like "The Hive"). Why? Because it basically means free community created "DLC" that gives people are reason to keep playing (sometimes years, and year, and years after release).
I think it would be utterly insane for a company - and a %2000 kickstarter funded indie one, at that - to not encourage, or at least allow, modding of this type.
If they choose to clamp down and not allow stuff like my Foundation of the Federation mod. Well, they are certainly within their right (though I would prefer being told this sooner rather than later)... but I can see a lot of scorn from the community, if they were to do so. I definitely don't feel the game has the depth to survive for very long without modding. I mean, I started modding because I beat the game a number of times and it came out not too long ago.
Also, if they are anti-modding to the point of not wanting a subforum... why don't they start deleting the mod threads? We've already conveniently labelled them.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!