[MOD] Slower Rebel Fleet

Discuss and distribute tools and methods for modding. Moderator - Grognak
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

[MOD] Slower Rebel Fleet

Postby BlackAlpha » Mon Sep 17, 2012 7:36 pm

Download Slower Rebel Fleet v1:
http://min.us/modftl

This mod reduces the speed of the Rebel Fleet. This gives you more time to check out each sector before the Rebel Fleet arrives. If you plan your route right and you are lucky, you can check out most of the locations in each sector.

For balancing purposes, the fleet will move much faster when they discover your position. When the fleet is right behind you, it's best to do everything you can to avoid being discovered.

Note that this mod is best played on the Normal difficulty.

I created this mod because I got bored with the vanilla game and wanted a more lasting game. If you are looking for the same thing, then this mod is for you!

Enjoy! ;)
Last edited by BlackAlpha on Mon Sep 17, 2012 10:24 pm, edited 1 time in total.
Thunderbird
Posts: 7
Joined: Mon Sep 17, 2012 7:55 pm

Re: [MOD] Slower Rebel Fleet

Postby Thunderbird » Mon Sep 17, 2012 7:57 pm

thanks, will test shortly
also,why is it 138mb?
InnocentSam
Posts: 11
Joined: Sat Sep 15, 2012 9:03 pm

Re: [MOD] Slower Rebel Fleet

Postby InnocentSam » Mon Sep 17, 2012 8:05 pm

Thunderbird wrote:thanks, will test shortly
also,why is it 138mb?

Probably included the Resources.dat folder as well...
Thunderbird
Posts: 7
Joined: Mon Sep 17, 2012 7:55 pm

Re: [MOD] Slower Rebel Fleet

Postby Thunderbird » Mon Sep 17, 2012 8:12 pm

entire data and resource files
no biggie i guess... 138mb nowadays is a breeze :P
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

Re: [MOD] Slower Rebel Fleet

Postby BlackAlpha » Mon Sep 17, 2012 8:25 pm

Oops, haha! Yeah, I guess that's a bit redundant. It's is a leftover from another mod. Well anyway, I'll repack it without the resource.dat file.
Thunderbird
Posts: 7
Joined: Mon Sep 17, 2012 7:55 pm

Re: [MOD] Slower Rebel Fleet

Postby Thunderbird » Mon Sep 17, 2012 8:29 pm

im just trying to figure out at what speed did you set the rebel fleet... but im only few minutes in atm
Thunderbird
Posts: 7
Joined: Mon Sep 17, 2012 7:55 pm

Re: [MOD] Slower Rebel Fleet

Postby Thunderbird » Mon Sep 17, 2012 8:46 pm

well i pretty much cleared the first sector, no rebel fleet, and it "might" just be luck but i somehow have much more guns lying around than usual

EDIT: scratch that, they just appeared much later than usual
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

Re: [MOD] Slower Rebel Fleet

Postby BlackAlpha » Mon Sep 17, 2012 8:58 pm

I figured the first sector would be the "newbie" sector. So I made it so the fleet is a bit slower there compared to the other sectors.

I didn't touch the loot, that's just the game doing its usual random stuff.
Thunderbird
Posts: 7
Joined: Mon Sep 17, 2012 7:55 pm

Re: [MOD] Slower Rebel Fleet

Postby Thunderbird » Mon Sep 17, 2012 9:14 pm

can you tell me how did you exactly change it?
it seems lower but... ;)
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

Re: [MOD] Slower Rebel Fleet

Postby BlackAlpha » Mon Sep 17, 2012 9:24 pm

Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but... ;)


In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".

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