mqstout wrote:Teleporters Fix: Don't let teleporters go through shields. Yours and/or your opponents. Watch some Star Trek and others, and you'll see that's what happens. To use the teleporter, all levels of your shields are dropped and have to recharge. You also have to reduce your enemy's shields. (Perhaps they pierce through Teleporter-System-Level layers of shields.)
I reckon this is probably a good idea - including the high-level teleporters being able to pierce shields. I think it neatly address the overpowerful and risk-free nature of teleporters without introducing any new randomness. As I said in my earlier post, I feel that the main problem with teleporters is that they are so safe. There just isn't much risk involve in sending in a boarding party - and it is almost always very effective, even if all you're doing is distracting the enemy crew so that they aren't repairing systems. If teleporters could be blocked by shields, then you might find that your boarding party can't be recalled when you need it because your lases missed, or because the enemy repaired their shields, or whatever; and so that creates a new level of risk.
Unfortunately, I don't think the changes really fit with some part of the current game. For example, the couple of the ships which start with no weapons would probably need some tweaks; and there would probably need to be some other balance changes elsewhere. The Enhanced Edition might be a suitable time to introduce a big change like this, but otherwise I don't really think it's suitable change for an ordinary patch. It would have a significant effect on how the game is played.
(I think the other suggestions in mqstout's post were decent as well.)