Re: Save game editing
Posted: Sat Sep 22, 2012 10:47 pm
The Steam binary's protection aside, has anyone looked at the GOG binary? I've only got HumbleStore + Steam (Win32) binaries to poke around. I only ask because I'd like to get detours up and running on something other than the HS Win32 version to load additional ships ...
I haven't reversed much else out of the continue.sav binary (I've been reading the the save/load ASM, which is why I've been ignoring the repo posted here ... I don't want to jump to conclusions like I did with prof.sav). I finally traced back the enemy binary bit (long walk off a short pier there), so I might continue down the stack today to see what else turns out. I'm particularly interested in the starmap stuff (not for modifying, but for visualising/understanding the data for mod support; worst case we can reload the file, best case the locations in the save allow us to trace back storage values in the binaries).
I haven't reversed much else out of the continue.sav binary (I've been reading the the save/load ASM, which is why I've been ignoring the repo posted here ... I don't want to jump to conclusions like I did with prof.sav). I finally traced back the enemy binary bit (long walk off a short pier there), so I might continue down the stack today to see what else turns out. I'm particularly interested in the starmap stuff (not for modifying, but for visualising/understanding the data for mod support; worst case we can reload the file, best case the locations in the save allow us to trace back storage values in the binaries).