Idea for FTL 2: upgrading equipment
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Idea for FTL 2: upgrading equipment
I think it would be great to be able and upgrade your equipment just like the systems in your ship. It would create more decisions along the way: would you rather buy a different augment, or upgrade your current one?
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Re: Idea for FTL 2: upgrading equipment
can I downgrade my Burst Laser III into a mark II? Please?
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Re: Idea for FTL 2: upgrading equipment
Other than the "buy vs. augment" choice, this is actually possible for modders in FTL 1 with sufficiently sophisticated event chains. Check out the mod "Descent Into Darkness" for a glimpse at what really skilled dudes can accomplish.
(Note that I'm only barely being serious. "Possible" != "Feasible".)
(Note that I'm only barely being serious. "Possible" != "Feasible".)
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Re: Idea for FTL 2: upgrading equipment
I'm thinking you could probably do it as an event. If you have a certain crew race or augment, say an engi, you could pay scrap to upgrade certain weapons. There should be a chance of accidentally destroying to make it FUN
That just reminds me that there should be a way to make blue events by ship type and crew skill level.
That just reminds me that there should be a way to make blue events by ship type and crew skill level.
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Re: Idea for FTL 2: upgrading equipment
I didn't know about Descent into Darkness, definitely giving it a shot today! Thanks.
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Re: Idea for FTL 2: upgrading equipment
966socho wrote:
That just reminds me that there should be a way to make blue events by ship type and crew skill level.
You should be able to make eblue events based on ship type. I know there is one even with a mantis ship and if you have the rock ship it litteraly says Rock ship: Ram the bastards
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Re: Idea for FTL 2: upgrading equipment
Huh, you're right, it's this event. Even though it says (Rock Ship), it could be because of the Rock Plating augment. Anyone ever tried that event with a Rock Ship minus Plating or another ship with Rock Plating?
- 5thHorseman
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Re: Idea for FTL 2: upgrading equipment
966socho wrote:Huh, you're right, it's this event. Even though it says (Rock Ship), it could be because of the Rock Plating augment. Anyone ever tried that event with a Rock Ship minus Plating or another ship with Rock Plating?
Based on the xml code in the events_rock.xml:
Code: Select all
<choice hidden="true" req="ROCK_ARMOR">
<text>(Rock Ship) Ram the bastards.</text>
<event>
<text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.</text>
<ship hostile="true"/>
<status type="limit" target="enemy" system="engines" amount="0"/>
</event>
</choice>
I'd say it's looking for the armor
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