Noob question: How to change existing Mechs' stats or skills
Posted: Wed Dec 26, 2018 12:03 am
I am new to modding and trying out some stuff with ITB.
I would like to change some existing values with my mod, so that I can rebalance the game in certain aspects. It appears that noone has created an all-around balance mod for the game yet.
But I run into issues when it comes to, let's say, for example, changing the damage value of the "Prime_Punchmech" skill of the Combat Mech of the Rift Walkers.
I know I can change the value in the /scripts/weapons_prime.lua file. But then that would mean altering the original files, which is all but ideal for a mod.
So my question is, what code would I need to run in my 'scripts' folder (of the mod!) in order to change that value?
Thank you!
I would like to change some existing values with my mod, so that I can rebalance the game in certain aspects. It appears that noone has created an all-around balance mod for the game yet.
But I run into issues when it comes to, let's say, for example, changing the damage value of the "Prime_Punchmech" skill of the Combat Mech of the Rift Walkers.
I know I can change the value in the /scripts/weapons_prime.lua file. But then that would mean altering the original files, which is all but ideal for a mod.
So my question is, what code would I need to run in my 'scripts' folder (of the mod!) in order to change that value?
Thank you!