[Suggestion] Regicide Mode

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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

[Suggestion] Regicide Mode

Postby stylesrj » Sun Sep 02, 2018 10:21 pm

You know how certain games (Ok mostly Age of Empires 2) have a King unit or super unit that upon death ends the game? Well why not one for Into The Breach?

The idea is that you have a Pilot/King who if they are killed and not brought back at the end of a level, your Grid is set to 0 and you instantly lose.
Of course, people might be like "Well I won't equip them in a squad and sell them ASAP" but well, that wouldn't be a challenge now would it?
Maybe the pilot provides bonuses for everyone in the team like extra damage or movement or provides a Reactor Core for every island they survive (maybe 1 core on the first, 2 on the second, etc.)

The biggest problem I can see though is that you might get the King from a Time Pod or as a Perfect Island reward and thus ruin the run as a whole. So it could be a King Mech which works like the Secret Squad?
Might be an interesting challenge if you're prone to killing pilots.
SwishyFishy400
Posts: 17
Joined: Sun Dec 30, 2018 11:12 pm

Re: [Suggestion] Regicide Mode

Postby SwishyFishy400 » Fri Apr 19, 2019 2:48 am

I like the idea. Maybe an option in the Mod Loader to adjust what can and can't spawn it (Time Pod, Perfect Island Reward, Shop, etc.).