[Squad] Mecha Ronin v0.07

Distribute and discuss mods that are functional.
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Joined: Wed Mar 13, 2019 3:11 am

[Squad] Mecha Ronin v0.07

Postby tosx » Mon May 27, 2019 5:24 am

Commandeered from ruthless mercenaries, these Mechs are deadly at close range.


Blade Mech
Titan Katana: Charge through units, damaging them.
- 2 cores: Phase through buildings and mountains when charging.
- 3 cores: Increases damage by 1.

Hunter Mech
Pursuit Drone: Damage and push adjacent unit, marking it. All marked enemies are also damaged and pushed.
- 1 core: Increases damage to marked targets by 1.
- 2 cores: Increases damage to marked targets by 1.

Stealth Mech
Warp Blades: Damage adjacent non-building tiles and warp away, pushing adjacent tiles on arrival.
- 1 core: No longer damages allies.
- 3 cores: Increases damage by 2.

Code: Select all

- Fixed a secret reward text string that broke with 1.2 patch.

- Updated the weapon preview library; old version could occasionally show incorrect previews.

- Fixed upgrade names for patch 1.2 compatibility.

- Update to latest modApiExt to improve compatibility with other mods.

- Added squad achievements and a secret unlockable.

- Weapons are now properly added to the shop when the shop mod option is enabled.

Download - requires mod loader to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.

I put a 4-island Hard run with v0.1 on Youtube here.
Last edited by tosx on Tue May 05, 2020 4:50 am, edited 10 times in total.
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Re: [Squad] Mech Ronin v0.01

Postby bamalf » Mon May 27, 2019 6:03 am

Beautiful artwork!
Image Image Image
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Joined: Tue Dec 31, 2019 5:40 pm

Re: [Squad] Mecha Ronin v0.02

Postby meltrg » Tue Dec 31, 2019 5:50 pm

Thanks for your fantastic work.

I tried all of your squad mods, and two of them failed to work. Hydro Leviathan's error could be fixed by adding a parameter to the lua function, whereas Mecha Ronin just crashes the game and leaves no log (even with the log file option at the mod loader turned on). I'm not sure if it occurs to others, but can you fix the bug or give me any idea to solve it?

Again it was fun to play with your superb mods! I look forward to your future mods :)

Oh, you posted the fix for Hydro Leviathan! Well, I'm a bit late to inform you of the issue.
Posts: 121
Joined: Wed Mar 13, 2019 3:11 am

Re: [Squad] Mecha Ronin v0.02

Postby tosx » Tue Dec 31, 2019 8:17 pm

I'm not sure what the issue would be; have you checked that your game and mod loader are up to date? Mecha Ronin v0.02 works fine for me.
Posts: 4
Joined: Tue Dec 31, 2019 5:40 pm

Re: [Squad] Mecha Ronin v0.02

Postby meltrg » Mon Jan 06, 2020 10:06 am

My game and mod loader are the latest. After I unlocked the rest squads, this mod started to work. Not sure why, but unlike your other mods, it seems this mod crashes the game when no squad is unlocked.
Anyway, I'm glad to play your nice mod! Thank you very much.
Posts: 35
Joined: Thu Sep 27, 2018 3:19 am

Re: [Squad] Mecha Ronin v0.07

Postby narD » Tue Aug 11, 2020 12:03 pm

30K video. Default Weapons Only. (0.07 version)


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