[Pilots] Cauldron Pilots v1.13

Distribute and discuss mods that are functional.
rebel flagship
Posts: 2
Joined: Sat Jan 18, 2020 11:13 am

Re: [Pilots] Cauldron Pilots v1.07

Postby rebel flagship » Sat Jan 25, 2020 11:22 am

I got a bug where on an Archive mission with the mines, on the very first turn a Vek stepped on a mine next to Simon Coil and then the spawned spiderling was immediately used by the enemy AI to do unavoidable grid damage. It also happened again after a reanimated spiderling spawned during a Vek turn due to a Spider (a non-alpha one that tosses out eggs) dying via blocking a Vek spawn point.
tosx
Posts: 121
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.07

Postby tosx » Sat Jan 25, 2020 2:33 pm

Thanks for the report, I will look into that. I think I know the issue.
tosx
Posts: 121
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.08

Postby tosx » Sat Jan 25, 2020 8:57 pm

I believe that issue should be fixed. Thanks for reporting it!
tosx
Posts: 121
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.11

Postby tosx » Thu Mar 19, 2020 4:54 pm

Besides my ongoing bug fixes (it seems every move that responded to attacks would bug with various combinations of pushing/charging/etc, and trying to find and fix them all has been a huge pain), I made a relatively large addition: pilot traits.

These may conflict with other mods that also want to show traits, so they can be disabled.
Image
tosx
Posts: 121
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.12

Postby tosx » Wed Apr 22, 2020 12:12 am

The 1.2 patch released on April 20, 2020 has broken some of the pilots with repair abilities. Mark Savage and Earl Deckard will crash the game if their repair tooltips are viewed, while all repair ability descriptions are currently not appearing (you'll just see the default repair name/description).

I'm going to hold off patching this for a bit until I have time to investigate the ability names (or someone else finds a fix); in the meantime, either don't use Savage/Deckard, or just don't mouse over their repair tooltips.

If anyone finds anything else that broke with the patch, please let me know! Same for my Island Mission mod or any of my squad mods.


---


Update: Thanks to Lemonymous, repair abilities are all working properly again. Also a slight buff to Earl Deckard's ability while I was at it.

Who is online

Users browsing this forum: No registered users and 3 guests