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The Chrono Keepers

Posted: Sun Mar 04, 2018 1:29 pm
by stickthemantis
This mod replaces the Steel Judoka with three new mechs.
They don't yet have any original art.
Image
Image
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This is the mod I've used to test my Prototype Mod Loader. You need to install that to use this mod: viewtopic.php?f=26&t=32833
I haven't balance tested them, so use at your own risk.

Download: https://drive.google.com/open?id=1-EaBS ... kxMcmZ2avP

Re: The Chrono Keepers

Posted: Thu Mar 08, 2018 7:30 am
by AUTOMATIC
weapons.lua, line 115

LOG(stringize(GAME and GAME.Chrono_Units))

breaks the game

Re: The Chrono Keepers

Posted: Sat Mar 10, 2018 5:20 pm
by stickthemantis
Fixed the crash. There's also lots of QOL changes, balancing, and there is new art for the time bombs and new effects for the Stasis Palm.

Re: The Chrono Keepers

Posted: Fri Mar 16, 2018 6:44 pm
by Captain Trek
I dunno if I'm just doing something wrong, but I did eventually get the mod working, but it doesn't function the way you describe:

1: The squad doesn't replace Steel Judoka. Rather it replaces Rift Walkers, but only in the customize squad screen (selecting actual Rift Walkers still gives me the Rift Walkers).
2: The stasis and clockwork mechs have the vice fist and artemis artillery portraits for their weapons instead of the portraits you show in the screenshots here.
3: The clockwork bomb launches an hourglass and deals 3 damage instead of 2.

The third one I can fully imagine is intentional, but are the other two also intentional?

Re: The Chrono Keepers

Posted: Fri Mar 16, 2018 7:24 pm
by stickthemantis
Captain Trek wrote:I dunno if I'm just doing something wrong, but I did eventually get the mod working, but it doesn't function the way you describe:

1: The squad doesn't replace Steel Judoka. Rather it replaces Rift Walkers, but only in the customize squad screen (selecting actual Rift Walkers still gives me the Rift Walkers).
2: The stasis and clockwork mechs have the vice fist and artemis artillery portraits for their weapons instead of the portraits you show in the screenshots here.
3: The clockwork bomb launches an hourglass and deals 3 damage instead of 2.

The third one I can fully imagine is intentional, but are the other two also intentional?

Oops, didn't update the original post after the latest updates. Yes all of those are intentional.