Re: [Pilot] FTL Pilots v0.1.2
Posted: Sun Aug 11, 2019 1:06 pm
Well...chucks.
While we're at it, Slocknog's ability from what I experienced, doesn't seem to have much utility.
When a Vek is about to emerge for the next turn, you know where it will emerge thanks to the warnings and the quakes shown on the tile. Slocknog creates a purple fog above these tiles, I have clicked on the fogged tiles, made Slocknog stand on it, etc...I was expecting to know what kind of Vek would emerge rather than to have this fog. But maybe it's made as a placeholder, I don't know.
Another thing that I found out is that Virus can repair disabled units, which "resurects" the repaired unit, allowing it to continue the fight and to save the pilot from death.
While we're at it, Slocknog's ability from what I experienced, doesn't seem to have much utility.
When a Vek is about to emerge for the next turn, you know where it will emerge thanks to the warnings and the quakes shown on the tile. Slocknog creates a purple fog above these tiles, I have clicked on the fogged tiles, made Slocknog stand on it, etc...I was expecting to know what kind of Vek would emerge rather than to have this fog. But maybe it's made as a placeholder, I don't know.
Another thing that I found out is that Virus can repair disabled units, which "resurects" the repaired unit, allowing it to continue the fight and to save the pilot from death.