[Squad] Jungle Stalkers

Distribute and discuss mods that are functional.
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

[Squad] Jungle Stalkers

Postby tosx » Sat Nov 02, 2024 12:24 am

These nimble Mechs use a variety of weapons to strike the Vek from unexpected angles.

Image

Arc Mech
Arc Blade: Launch a returning blade that damages and pushes. (1 damage, travels in a 1x1 or 2x2 square as far as it can; does not damage Mech if caught.)
- 2 cores: Increases range and damage by 1.
- 2 cores: Increases damage by 1, and pierces targets at the first turn.

Pincer Mech
Retracting Claws: Damage and pull tiles on either side. (1 damage; targets are pulled into the tiles adjacent to Mech.)
- 2 cores: This attack will no longer damage Grid Buildings, instead using them to increase damage.
- 2 cores: Increases damage by 1.

Trap Mech
Trap Launcher: Launch a trap at an empty tile, pushing tiles in front and behind. Trap deals damage when stepped on. (3 damage mine.)
- 1 core: Friendly units will not take damage from traps.
- 3 cores: Increases trap damage by 2.

Download modpack version of all my mods - requires mod loader 2.8.2 or later to function, and ITB 1.2.86.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane and the ItB modding community.