Have you ever wondered how difficult Into the Breach would be with a human player controlling the Vek?
Now you can find out! So invite a friend, and see who can get the furthest with the Mechs!
Hotseat enables local multiplayer between two players on the same computer.
The Mech Player selects missions, purchases equipment, and tries to complete the run.
The Vek Player spawns and controls the Vek during missions, and attempts to end the run for the Mech Player.
Vek Player Turn:
![Image](https://i.imgur.com/UIisw4b.png)
![Image](https://i.imgur.com/xdFe4vh.png)
![Image](https://i.imgur.com/2t0Bd4K.png)
![Image](https://i.imgur.com/yYKbrQE.png)
Select where to spawn your units - queue up your attacks
Mod Options:
With a player in control of the Vek, the game difficulty increases by a lot.
In addition to Easy - Normal - Hard, you can toggle several options to give the Mechs a fighting chance.
![Image](https://i.imgur.com/xx92LWj.png)
![Image](https://i.imgur.com/LFzoMQm.png)
This option increases power for every power objective by 2
Download:
Hotseat - requires mod loader 2.6.4 or later to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.
Installation
1. Make sure Into the Breach is up to date.
2. Find your Into the Breach directory. If you are playing ITB under Steam, this directory can be found via Steam Library -> Right Click Into the Breach -> Properties -> Local Files -> Browse Local Files.
3. Scroll down to Readme.md here, and follow the instructions there to install the mod loader.
4. Download Hotseat.zip under 'Assets' from the link above
5. Unzip Hotseat.zip and place the 'Hotseat' folder into the 'mods' folder inside your ITB directory.
7. Run game - you're now good to go!
Mod Options
8: Click Mod Content -> Configure Mods -> Hotseat
9. Toggle mod on and off, and modify mod options with the button on the right.
Changelog:
Code: Select all
v0.8.1 - Fixed a bug that could cause several bombs to exist simultaneously during the final mission.
v0.8.0 - Internal update to contain submodules of internal libraries LApi and modApiExt instead of explicit copies of them.
Fixed bug causing infinite bombs to drop on the final mission.
Removed code force deselecting units when changing player turn, due to the removal of a function no longer supported in LApi. This will seem like a bug to players, but it cannot be helped at this time.
v0.7.0 - Updated for mod loader v2.6.4
v0.6.0 - Added support for most enemies in the mod Bots'n'Bugs
Fixed bug allowing Spider Leader eggs to hatch the same turn they were created
Updated an out of date library (weaponPreview)
v0.5.0 - Vek turn timer will no longer start at 0
Mech owned neutral units will now block Vek movement
Vek owned neutral units will now block Mech movement
Hopefully fixed rare crash when spawning units
Blobbers and Spideers can no longer fire their ordnance directly onto a pod
Burrowers and Leapers can no longer intentionally move into water and die
Added all missing portrait- and weapon images for vanilla Vek
Added Spider Leader as a supported Hotseat unit
Fixed potential crash when selecting Leapers, Burrowers or units near pods
v0.4.0 - updated for ITB 1.2
v0.3.1 - fixed a possible compatibility issue with other mods using the C utils dll.
v0.3.0 - moved spawn phase to after Vek movement - Units emerging from holes or acid should no longer be usable the turn they spawn.
added some more missing icons.
v0.2.6 - fixed 'getSurface' error introduced in v0.2.5
v0.2.5 - possible fix for issue reported by narD.
v0.2.4 - fixed a bug causing a crash the second time entering 'Test Mech'
improved enemy weapon preview code.
v0.2.3 - minor bugfix
hovering a Vek unit during the Mech Player's turn will now display 'Vek' instead of 'Not Attacking'
v0.2.2 - initial release
Old Versions:
v0.2.6 v0.3.1