Version 1.0.22 Update
Posted: Tue Apr 24, 2018 9:45 am
If you have any issues with this patch or previous versions, please contact us following the info here: https://subsetgames.com/contact.html
UPDATE: This patch is now on Steam, GOG Galaxy, and Humble!
The fixes are primarily gameplay bug related, with a few system compatibility issues fixed as well. Full change log below.
Version 1.0.22
-Better support for Touch Screen / Tablet PCs (See note below)
-Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
-Deadly Environment / Unit effects are made more clear to the player
-Potential fixes for some system compatibility issues
-Satellites are now immune to Smoke effects
-Fixed rare bug where a single game could be stuck resisting every Grid Damage
-Fixed some rare token failures in pilot/CEO barks
-Fixed bug where Mechs without weapons could become inactive
-Small changes to the save backup system to prevent corruption
-Phase Cannon will no longer damage buildings on the edge of the map
-Mech falling down a hole will now negate the "Perfect Battle" achievement
-Fixed various strange behaviors that can be triggered by the Blob Boss splitting
-Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
-Archimedes/Rong save and reload exploit fixed
-Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
-Losing every Mech in the final mission will correctly result in a Game Over
-Viscera Nanobots will no longer revive units that fell down holes
-Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
-Fixed: Rare bug where a repaired unit lost its weapons
-Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
-Fixed: Health bars with 10 (or more) won't look ridiculous
-Attack Order UI fixes
-Minor art/UI/animation fixes
-Minor text fixes
Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.
UPDATE: This patch is now on Steam, GOG Galaxy, and Humble!
The fixes are primarily gameplay bug related, with a few system compatibility issues fixed as well. Full change log below.
Version 1.0.22
-Better support for Touch Screen / Tablet PCs (See note below)
-Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
-Deadly Environment / Unit effects are made more clear to the player
-Potential fixes for some system compatibility issues
-Satellites are now immune to Smoke effects
-Fixed rare bug where a single game could be stuck resisting every Grid Damage
-Fixed some rare token failures in pilot/CEO barks
-Fixed bug where Mechs without weapons could become inactive
-Small changes to the save backup system to prevent corruption
-Phase Cannon will no longer damage buildings on the edge of the map
-Mech falling down a hole will now negate the "Perfect Battle" achievement
-Fixed various strange behaviors that can be triggered by the Blob Boss splitting
-Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
-Archimedes/Rong save and reload exploit fixed
-Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
-Losing every Mech in the final mission will correctly result in a Game Over
-Viscera Nanobots will no longer revive units that fell down holes
-Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
-Fixed: Rare bug where a repaired unit lost its weapons
-Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
-Fixed: Health bars with 10 (or more) won't look ridiculous
-Attack Order UI fixes
-Minor art/UI/animation fixes
-Minor text fixes
Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.