Treadlight wrote:I'm not aware of whether or not the first thing you said is canon,
It's not technically, but it does explain it and is reasonable.
If you read my post, you would notice that I explicitly said I was fully aware that hazards don't do anything unless stopped upon.
I apologize. I was trying to be thorough, not ignore your post.
I might understand them not seeing the landmines if they were actually buried at all, but them stopping on top of a fire and dying before they can attack isn't quite what I'd call lack of satellite imaging.
As others have said, the screen we see is simplified and the mines are actually not visible to the Vek. This IS canon. The developers told me that when I mentioned how funny it was that they stepped on the mines. And they never step on fire unless they're already on fire, which doesn't hurt them any more than if they'd avoided it, and gives them more options thus making on-fire vek MORE dangerous, until they're at 1 hp.
The bug is that it seems like the landmines go off when a flying unit simply passes over it, which I thought I made clear I recognized was not supposed to happen.
This may be a misperception on your part. Flying units ALWAYS land if they stop on land, triggering whatever is there. They NEVER land if over liquid, so do not trigger what is there. So the vek you see flying "over" the landmine actually ended its turn there, landing on it. The same would happen to your flying mech. This is also cannon; the developers told me this as well.
The other bug is that they seem to totally ignore more obvious hazards and contexts that would result in their death.
The only obvious hazard that they do not avoid is ACID, which can be chalked up to they're dumb animals and don't think small pools of water will hurt them.