Into the Breach version 1.2!

Official posts about the development of the game.
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Matthew
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Into the Breach version 1.2!

Postby Matthew » Mon Apr 20, 2020 1:39 pm

This version should be available on most PC storefronts immediately. The Switch version is temporarily delayed but will hopefully be ready soon. Here's a quick breakdown of the changes.

Localization:

Into the Breach is now fully localized in 9 new languages! These are:

French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!

Linux Version:

There is now a fully native Linux version of Into the Breach! If you already own the game on any storefront that normally supports Linux (Steam, Humble, or GOG), you should soon have the Linux version available for download.

Touch Interface:

There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.

Weapon Reputation Cost:

Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.

Engine Update:

This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.

Mod Compatibility:

This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.

Thank you to everyone who played and continues to play Into the Breach!
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
Crow125
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Joined: Fri Dec 27, 2019 3:07 pm

Re: Into the Breach version 1.2!

Postby Crow125 » Mon Apr 20, 2020 2:07 pm

Any plan for an android version?
Now that the game has touch support.
vodkaffee
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Joined: Tue Apr 21, 2020 3:16 pm

Re: Into the Breach version 1.2!

Postby vodkaffee » Tue Apr 21, 2020 3:18 pm

is not working on mint 19.3 :(

vodkaffee@vodkaffee-desktop-linux:~/GOG Games/Into the Breach$ sh start.sh
start.sh: 6: start.sh: Bad substitution
start.sh: 8: start.sh: source: not found
start.sh: 11: start.sh: get_gameinfo: not found
start.sh: 12: start.sh: get_gameinfo: not found
start.sh: 13: start.sh: get_gameinfo: not found
start.sh: 29: start.sh: define_option: not found
start.sh: 32: start.sh: standard_options: not found

vodkaffee@vodkaffee-desktop-linux:~/GOG Games/Into the Breach$ bash start.sh
Running Into the Breach
No settings file found
Final location for profile file: /home/vodkaffee/IntoTheBreach/
Attempting file write check to /home/vodkaffee/IntoTheBreach/
File write successful
Initializing SDL...
libGL error: MESA-LOADER: failed to open nouveau (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: nouveau
libGL error: MESA-LOADER: failed to open nouveau (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: nouveau
libGL error: MESA-LOADER: failed to open swrast (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: swrast
X Error of failed request: GLXBadContext
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 6 (X_GLXIsDirect)
Serial number of failed request: 119
Current serial number in output stream: 118
Hololo
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Joined: Wed Apr 22, 2020 10:33 am

Re: Into the Breach version 1.2!

Postby Hololo » Wed Apr 22, 2020 10:47 am

Finally the Linux Version is here. Hurray.
Thank you so much Subset Team!!

And it works on Linux Mint 19.3 :)

I had the same error just with a different driver. --> Iris
Just rename or delete the "libstdc++.so.6" file in the "/Into the Breach/game/linux_x64/" folder

Have fun!
vodkaffee
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Joined: Tue Apr 21, 2020 3:16 pm

Re: Into the Breach version 1.2!

Postby vodkaffee » Thu Apr 23, 2020 1:07 pm

[quote="Hololo"]Finally the Linux Version is here. Hurray.
Thank you so much Subset Team!!

And it works on Linux Mint 19.3 :)

I had the same error just with a different driver. --> Iris
Just rename or delete the "libstdc++.so.6" file in the "/Into the Breach/game/linux_x64/" folder

Have fun![/quote]

THANKS it works.
Hey devs, idk how it works with gog buy maybe you can capture and fix this in the sh.
Just needs to delete the "libstdc++.so.6" file in the "/Into the Breach/game/linux_x64/" folder and run with the sh with the bash shell
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Alchemist
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Joined: Fri Oct 19, 2018 5:31 pm

Re: Into the Breach version 1.2!

Postby Alchemist » Thu Jul 30, 2020 9:28 am

[quote="Matthew"][b][u]Weapon Reputation Cost[/u]:[/b]

Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.
[/quote]
And this one is extremely disappointing when you like your ITB to be painfully hard. I hope weapon cost calculation can be reverted to the original behavior, at least with mods.