5thHorseman's Playthroughs of Each Ship

Share and discuss FTL-related videos here.
The Captain
Posts: 388
Joined: Thu Mar 28, 2013 1:44 am

Re: 5thHorseman's Playthroughs of Each Ship

Postby The Captain » Mon Jul 29, 2013 8:21 pm

Re: Viper - Man, what a claustrophobic ship. Like a WWII submarine. But whoa, six Mantises. :shock: And good thing the boss has empty rooms.
User avatar
5thHorseman
Posts: 1672
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: 5thHorseman's Playthroughs of Each Ship

Postby 5thHorseman » Mon Jul 29, 2013 9:49 pm

The Captain wrote:Re: Viper - Man, what a claustrophobic ship. Like a WWII submarine. But whoa, six Mantises. :shock: And good thing the boss has empty rooms.


Yeah. With fire, though, I could have just gotten fires going in all the rooms and killed that last guy. Then the ship would have autorepaired rooms and the fires would have destroyed them again. So all was not lost.

Having those missiles really helped, though, keep the episode under an hour :D
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
User avatar
5thHorseman
Posts: 1672
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: 5thHorseman's Playthroughs of Each Ship

Postby 5thHorseman » Thu Aug 01, 2013 1:48 am

I watched my Nesasio run and was frankly embarrassed about it, so I recorded another! The first part is up here:

The Nesasio Redemption Run
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
The Captain
Posts: 388
Joined: Thu Mar 28, 2013 1:44 am

Re: 5thHorseman's Playthroughs of Each Ship

Postby The Captain » Tue Aug 06, 2013 2:44 am

Re: Stealth A run, late-game boarding

D'OH! Hoist by your own petard. I've always wondered why you leave autofire on. But that last store was useful.
User avatar
5thHorseman
Posts: 1672
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: 5thHorseman's Playthroughs of Each Ship

Postby 5thHorseman » Tue Aug 06, 2013 4:14 am

The Captain wrote:Re: Stealth A run, late-game boarding

D'OH! Hoist by your own petard. I've always wondered why you leave autofire on. But that last store was useful.


Yeah, though it gave me a good reason to use overlay text :D

I leave autofire on because a) I'm lazy and b) I ALMOST always turn turn the guns off when they should be off. I just find it much easier to leave it on and then all I have to do is change the targets when I need to, or hit the number of the gun(s) that I want to delay for the next volley.

It's a play style decision that I made early on and can't change now, no matter how many boarders I kill.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
User avatar
5thHorseman
Posts: 1672
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: 5thHorseman's Playthroughs of Each Ship

Postby 5thHorseman » Wed Aug 07, 2013 1:16 pm

Another day (week, whatever...), another ship! This time it's Tokepoke's Terran Battlecruiser

Watch it early and often here: Playlist: Terran Battlecruiser
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: 5thHorseman's Playthroughs of Each Ship

Postby UltraMantis » Wed Aug 07, 2013 3:00 pm

Accept their offer?
Nooo.... how bout you die instead.


Nice video, though i want to switch your autofire so badly everytime i see it. :lol:
Report spam using the handy Report Button Mod.
LegatDamar
Posts: 21
Joined: Mon Jul 29, 2013 5:11 pm

Re: 5thHorseman's Playthroughs of Each Ship

Postby LegatDamar » Wed Aug 07, 2013 4:07 pm

I think his name is: El-nub-nub ;)
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: 5thHorseman's Playthroughs of Each Ship

Postby UltraMantis » Wed Aug 07, 2013 4:56 pm

LegatDamar wrote:I think his name is: El-nub-nub ;)

I read his explanation, it's just that it seems to hit a raw nerve ;) . But fair is fair, i use individual autofire too. And in the early part of the run, it didn't matter anyway.
Report spam using the handy Report Button Mod.
User avatar
5thHorseman
Posts: 1672
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: 5thHorseman's Playthroughs of Each Ship

Postby 5thHorseman » Wed Aug 07, 2013 9:47 pm

LegatDamar wrote:I think his name is: El-nub-nub ;)


He can kill with talons and wound with mandibles...
He can ruin your ship with his laser mark 2s...
He can cloak and reveal what he wants you to see...
I don't care how you spell it, he's always El-bin-ub to me!

:lol:
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."

Who is online

Users browsing this forum: No registered users and 3 guests