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<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser">
<class id="ship_PLAYER_SHIP_CIRCLE_class"/>
<name id="ship_PLAYER_SHIP_CIRCLE_name"/>
<unlock id="ship_PLAYER_SHIP_CIRCLE_unlock"/>
<desc id="ship_PLAYER_SHIP_CIRCLE_desc"/>
<systemList>
<pilot power="1" room="8" start="true"/>
<doors power="1" room="5" start="true" img="room_doors_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<sensors power="1" room="4" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="15" start="true" img="room_oxygen_4"/>
<engines power="2" room="2" start="true" img="room_engines_2"/>
<shields power="2" room="3" start="true" img="room_shields_4"/>
<weapons power="3" room="11" start="true"/>
<drones power="3" room="0" start="true"/>
<medbay power="1" room="7" start="true"/>
<clonebay power="1" room="7" start="false"/> <!-- F-->
<teleporter power="1" room="9" start="false"/><!-- F-->
<cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F-->
<battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F-->
<mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F-->
<hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F-->
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</hacking>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="RAIL_PIERCE"/>
</weaponList>
<droneList count="1" drones="15">
<drone name="COMBAT_1"/>
</droneList>
<aug name="NANO_MEDBAY"/>
<health amount="30"/>
<maxPower amount ="10"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="engi"/>
</shipBlueprint>
<weaponBlueprint name="RAIL_PIERCE">
<type>LASER</type>
<title>Rail Piercer</title>
<short>Piercer</short>
<tip>tip_laser</tip>
<desc>A shield piercing laser.</desc>
<tooltip>Can pierce up to 2 shields. Deals 2 damage per shot.</tooltip>
<damage>2</damage>
<shots>1</shots>
<sp>2</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>16</cooldown>
<power>3</power>
<cost>90</cost>
<bp>2</bp>
<rarity>4</rarity>
<image>laser_light1</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_burst_1</weaponArt>
<iconImage>laser</iconImage>
</weaponBlueprint>