[WIP] Tablet Port
Posted: Tue Oct 09, 2012 7:39 am
Hi all. I didn't put [MOD] in the topic because technically it isn't a mod. Just wasn't sure where to put it so it's here. In any case, here's me announcing that me and my friend are starting work on a mobile port. It will be primarily be meant for tablets, but we don't plan on deliberately putting any restriction as to what size of device it will run on, at least for now.
Now I specifically did not mention whether we are developing this on IOS or Android and that's deliberate. I don't want to influence the devs or anybody else who may want to port the game to either platforms. We will disclose it as soon as we have something concrete and are somewhat close to a release, or when we realize we need to disclose it. We may eventually decide to port to both platforms, but this will be a learning experience for both of us as neither of us have actually done a whole project for either platform.
Our plan is to duplicate the original game as closely as possible with a few exceptions. One of them is that we're going to support mods assuming it is feasible. Hopefully we will be able to put in .ftl support.
So far we're working on understanding the guts of the game. I'm currently working on code that will load the weapons in blueprints.xml to get my feet wet and a random weapon function to go with it. I'm currently trying to figure out how the weapon rarity is specifically used (i already understand that 0=not available and 1 is more common than 2) in determining weapon availability so if anybody has insight on that, I'd be grateful to hear your thoughts.
Now I specifically did not mention whether we are developing this on IOS or Android and that's deliberate. I don't want to influence the devs or anybody else who may want to port the game to either platforms. We will disclose it as soon as we have something concrete and are somewhat close to a release, or when we realize we need to disclose it. We may eventually decide to port to both platforms, but this will be a learning experience for both of us as neither of us have actually done a whole project for either platform.
Our plan is to duplicate the original game as closely as possible with a few exceptions. One of them is that we're going to support mods assuming it is feasible. Hopefully we will be able to put in .ftl support.
So far we're working on understanding the guts of the game. I'm currently working on code that will load the weapons in blueprints.xml to get my feet wet and a random weapon function to go with it. I'm currently trying to figure out how the weapon rarity is specifically used (i already understand that 0=not available and 1 is more common than 2) in determining weapon availability so if anybody has insight on that, I'd be grateful to hear your thoughts.