[WIP] Shells - new race

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Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am
Location: Russia

[WIP] Shells - new race

Postby Woona » Fri Feb 14, 2020 1:25 pm

REQUIRES HYPERSPACE 0.2+ by TheSwiftTiger

Download Hyperspace here

KNOWN ISSUES

Armored Slugs cannot detect lifeforms (but are immune to mind control and can see adjacent rooms).

DESCRIPTION

Mod contains a playable race and a playable ship (3 types) with custom equipment. Everything in the mod is added to the game without replacing anything with the power of Hyperspace mod.

A custom sector and enemy ships are planned to be added eventually (but I'm not looking forward to writing all those events).

Shell abilities:
* half damage taken in close combat
* double damage taken from lack of oxygen

DOWNLOAD LINK

Download Shells

MY OTHER MODS

Vicious Vessels
Inconvenient Incidents
Viable Weapons
Affordable Augmentations
Orchids

SCREENSHOTS

Image

Image

Image

Image

CREDITS

Credits:
TheSwiftTiger & Winderps - Hyperspace and making possible to add new races, abilities and playable ships

Laythe - Shell Bomber sprite
KBa3u - alternate portraits

bamalf, kix, Markus, AgentTheKat, and others - feedback, ideas, and help in general
Last edited by Woona on Fri Mar 20, 2020 5:01 pm, edited 1 time in total.
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Engi-nious
Posts: 17
Joined: Sat Dec 07, 2019 7:34 am
Location: Sector 8

Re: [WIP] Shells - new race

Postby Engi-nious » Thu Mar 05, 2020 1:43 am

If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.
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Woona
Posts: 42
Joined: Sun Sep 17, 2017 7:28 am
Location: Russia

Re: [WIP] Shells - new race

Postby Woona » Fri Mar 06, 2020 4:00 pm

Engi-nious wrote:If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.


Thank you. I will keep that in mind. I can't working on the mod right now, but hopefully will finish it some time later.

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