Quick question as I haven't noticed it in the OP.
Does this disable achievements? Do you think it would be possible to implement it in a different clickable menu?
Anyway, this looks really good, I'm looking forward to seeing this grow.
[MOD][WIP] FTL Infinite Space
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Re: [MOD][WIP] FTL Infinite Space
Played 11 hours. Still haven't beaten the Flagship.
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Re: [MOD][WIP] FTL Infinite Space
@drkTemplar latest version, no added mods.
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Re: [MOD][WIP] FTL Infinite Space
Ok guys, ill try and fix this tonight. In the meantime, maybe use an older version of the mod, or avoid the events that are marked with a ship icon. Those will use the rewards events that are likely causing the problem. I'm at work now, and I have plans tonight (AD&D game!), but I'll try and do some testing on this when i get home. Hopefully the problem will be obvious.
@lieber, this does not disable achievements. I don't know of a way of disabling the achievements, but I believe you can back up your profile files to preserve your stats from vanilla.
@lieber, this does not disable achievements. I don't know of a way of disabling the achievements, but I believe you can back up your profile files to preserve your stats from vanilla.
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Re: [MOD][WIP] FTL Infinite Space
Thanks for the answer! I'll continue to lurk on this thread every now and then.
Played 11 hours. Still haven't beaten the Flagship.
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Re: [MOD][WIP] FTL Infinite Space
Maybe this is just a newbie question (only had FTL a short time (and seriously, thanks for this mod, it's saved the game from relegation to the backshelf)). Will this mod work in conjunction with the Pirates mod? I imagine the two combined would be a superb game.
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Re: [MOD][WIP] FTL Infinite Space
@alonelyargonaut, I would have to look at the pirate mod to see what changes are done. However it seemed like a full conversion mod, in which case I doubt it would work. The changes done to the sectors, events, and ships are critical for the Infinite Space experience to work. Sorry.
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Re: [MOD][WIP] FTL Infinite Space
UltraMantis wrote:dante2ndadvent wrote:Alright, noob question time.
There's no .ftl file in this, how do I get GMM to detect and run it?
Copy the downloaded file into your mods folder. It is .ftl but windows is hiding filename extensions from you.
Aha, yes it does, stupid Windows. Cheers man. Oh, I can't seem to get ANY other mods to work in conjunction with Infinite Space, custom ship, UI changes, etc, it either plays IS normally, or loads other mod changes, but not both, is this normal?
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Re: [MOD][WIP] FTL Infinite Space
I found the issue causing the crash for the stealth ship rewards. It also would happen with the pirate battleship. Should be fixed now (0.4.3).
@dante2ndadvent, It really depends on the mods you're trying to use with IS. Custom ships should work, just apply them last. I will be working towards more mod compatibility with future releases (using .append).
@dante2ndadvent, It really depends on the mods you're trying to use with IS. Custom ships should work, just apply them last. I will be working towards more mod compatibility with future releases (using .append).
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Re: [MOD][WIP] FTL Infinite Space
And combine this best mod with viewtopic.php?f=11&t=11058 ?
I think this mod enhance gameplay
....mine dream is FTL aka Frontier 2 but this is question for ftl devs
I think this mod enhance gameplay
....mine dream is FTL aka Frontier 2 but this is question for ftl devs
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Re: [MOD][WIP] FTL Infinite Space
Thanks for fixing it so quickly and thanks for making a great mod!