Hello! This may be a stupid question, because I am very new to modding.
I had the idea to create a hostile space whale as an enemy ship in a nebula. At a certain hull point value, the game would intend to use the ship's surrender event, which would reveal that the space whale was actually mechanical. Is it possible to, mid-battle, replace the shipBlueprint "img" attribute used for an enemy ship? Could I replace the image of an intact space whale with a space whale with mechanical parts?
I was hoping that if this were possible, I could also maybe manipulate the crewBlueprint "colorList" attribute in an event as well. I'm more concerned about the shipBlueprint first, though.
Question about enemy ships
- CaptainC
- Posts: 7
- Joined: Mon Aug 19, 2019 2:16 pm
Question about enemy ships
I am so thankful for the existence of hyperspace
If anyone wants crew sprites for a mod, let me know! I'll be happy to look into it for you, if I can.
If anyone wants crew sprites for a mod, let me know! I'll be happy to look into it for you, if I can.