I've tried the following code, but it just makes very small extremely slow-moving projectiles.
This is the first modification I've tried.
Code: Select all
<weaponBlueprint name="BLAST_1">
<type>LASER</type>
<tip>tip_beam</tip>
<title>Blast Array</title>
<short>Blast</short>
<desc>Pierces weak shields.</desc>
<tooltip>Pierces weak shields.</tooltip>
<damage>1</damage>
<shots>2</shots>
<sp>1</sp>
<fireChance>3</fireChance>
<breachChance>3</breachChance>
<cooldown>10</cooldown>
<speed>3</speed>
<power>3</power>
<cost>20</cost>
<bp>2</bp>
<rarity>0</rarity>
<length>25</length>
<image>beam_contact</image>
<launchSounds>
<sound>beam1</sound>
<sound>beam1_2</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>beam_1</weaponArt>
<iconImage>beam</iconImage>
</weaponBlueprint>