Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Fri Aug 05, 2016 7:22 am

Srul wrote:
Hak86 wrote:What exactly are we battling? :?:

RAI Fuck aka "The Boss"

2 RAI stations!
Srul wrote:
jrb0001 wrote:Apply now, our final battle will begin on sunday, 2016-08-14 at 10:00 UTC and we need as much crew as we can get!

Jerb, 10:00 UTC is very early, how about moving it to 12:00 or 13:00?

10:00 UTC is already late for players from australia. There isn't really a better time as we have players from around the whole world...
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun Aug 07, 2016 2:11 pm

I have released all my applications related to tachyon under GPLv2+ (with classpath exception where necessary). You can clone them using git (git clone <location>). If you want write access to the repositories, send me your ssh key in the openssh format and you will get it.

Launcher
Readonly: https://git.static-692b8c32.de/tachyonu ... uncher.git
Readwrite: git@git.692b8c32.de:tachyonuniverse/launcher.git

Wiki page generator
Readonly: https://git.static-692b8c32.de/tachyonu ... ikigen.git
Readwrite: git@git.692b8c32.de:tachyonuniverse/wikigen.git

Chatbot
Readonly: (no public release to give kcd.Spektor time to fix vulnerabilities)
Readwrite: git@git.692b8c32.de:tachyonuniverse/chatbot.git

@kcd.Spektor: The ChatBot uses at least one vulnerability of the server. You have time until 2016-09-01 to fix it or I am going to release it without waiting for you. If you need help to fix it, just ask me.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Aug 07, 2016 4:35 pm

jrb00001 wrote:@kcd.Spektor: The ChatBot uses at least one vulnerability of the server. You have time until 2016-09-01 to fix it or I am going to release it without waiting for you. If you need help to fix it, just ask me.

You can PM me with a description of what you call this vulnerability.
Maybe it's not critical and I will leave it as it is.
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am
Location: Imperia

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Mon Aug 08, 2016 1:20 am

I love you two guys relationship~


I totally ship it.
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm
Location: Clown Planet
Contact:

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Mon Aug 08, 2016 5:59 am

EmpressLexi wrote:I love you two guys relationship~


I totally ship it.

(Insert joke about gays here (Lenny))
Reaperisonline
Posts: 2
Joined: Thu Aug 04, 2016 8:51 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Reaperisonline » Mon Aug 08, 2016 4:08 pm

I just ran into a crazy bug that has me scared to play the game any further

Jumped an interceptor with 2 large HD's to spawn, to pick up my friends character.
The jump took a total of 142 seconds, at around 70 seconds i lost connection to the server.
When i logged back in, i was at spawn, my ship nowhere to be found and not even a message that i had died or anything.
Ship never made it to spawn either...Bear thinks it might have been 'unloaded'

This happened around 16:00 UTC, maybe theres something in the logs?
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Mon Aug 08, 2016 4:31 pm

Reaperisonline wrote:I just ran into a crazy bug that has me scared to play the game any further

Jumped an interceptor with 2 large HD's to spawn, to pick up my friends character.
The jump took a total of 142 seconds, at around 70 seconds i lost connection to the server.
When i logged back in, i was at spawn, my ship nowhere to be found and not even a message that i had died or anything.
Ship never made it to spawn either...Bear thinks it might have been 'unloaded'

This happened around 16:00 UTC, maybe theres something in the logs?

The logs are already lost. I can check the backup tomorrow but I don't think that could help. I don't keep the logs because they would contain ip addresses which are personal infornation (I would be forced to anonymize them, which isn't easy).
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Mon Aug 08, 2016 7:33 pm

Reaperisonline wrote:I just ran into a crazy bug that has me scared to play the game any further

Jumped an interceptor with 2 large HD's to spawn, to pick up my friends character.
The jump took a total of 142 seconds, at around 70 seconds i lost connection to the server.
When i logged back in, i was at spawn, my ship nowhere to be found and not even a message that i had died or anything.
Ship never made it to spawn either...Bear thinks it might have been 'unloaded'

This happened around 16:00 UTC, maybe theres something in the logs?

I think this is what happened:
  • T+000: Reaperisonline tried to do a hyper jump which should take 142 seconds.
  • T+070: Reaperisonline lost the connection to the server.
  • T+100: Hyperspace sector was unloaded because there was no player for 30 seconds. The ship and player data were (not) saved and not deleted and the sector was not saved because it was hyperspace (going to check that tomorrow).
  • T+xxx: Reaperisonline reconnected and respawned back at spawn because he was not found in the sector where he should be.

Database now:
  • Ship directory exists and the ship has HDENRG=76399 should be 15 (capped charge rate) * 100 (seconds) * ? (Updates per second).
  • Player file exists.
  • Ship can not be found in any sector.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue Aug 09, 2016 4:45 am

jrb00001 wrote:I think this is what happened:
[*]T+100: Hyperspace sector was unloaded because there was no player for 30 seconds. The ship and player data were (not) saved and not deleted and the sector was not saved because it was hyperspace (going to check that tomorrow).

No, that shouldn't be the case.
HS levels don't have the 30 sec unload timer.
and the ship should have been moved to the destination sector after the HS time of 172 seconds ran out. No matter if there are any players online in the HS level or not.
I will try to simulate this issue.
jrb00001 wrote:Database now:
  • Ship directory exists and the ship has HDENRG=76399 should be 15 (capped charge rate) * 100 (seconds) * ? (Updates per second).
  • Player file exists.
  • Ship can not be found in any sector.

You can just add the ship to any sector and it should appear there.
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm
Location: Clown Planet
Contact:

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Tue Aug 09, 2016 7:17 am

Guide to make jrb0001 HONK :

1. Make sure jrb leaves.
Image
2. Change your name.
3. HONK!
4. Change your name back.
Image
5. ?????
6. PROFIT.

Who is online

Users browsing this forum: No registered users and 8 guests