Hurray! Another multiplayer clone project. :)

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kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Jul 21, 2016 11:28 am

jrb00001 wrote:
kcd.Spektor wrote:Also can someone please create a wiki page somewhere?
Just start it anywhere. so everyone who want's can contribute.

I requested one on miraheze.org. The progress can be tracked on this page: https://meta.miraheze.org/wiki/Special:RequestWikiQueue/1499.

EDIT: The wiki was created while I was writing this post.


I will add link to tachyongame.miraheze.org on the first post.
Hopefully someone will add some info there :)
jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Thu Jul 21, 2016 11:31 am

kcd.Spektor wrote:
jrb00001 wrote:
kcd.Spektor wrote:Also can someone please create a wiki page somewhere?
Just start it anywhere. so everyone who want's can contribute.

I requested one on miraheze.org. The progress can be tracked on this page: https://meta.miraheze.org/wiki/Special:RequestWikiQueue/1499.

EDIT: The wiki was created while I was writing this post.


I will add link to tachyongame.miraheze.org on the first post.
Hopefully someone will add some info there :)

Srul and I are curerntly working on it. Anybody can join us, coordination is done through IRC.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Jul 22, 2016 7:35 am

New Scenario sneak peaks incoming ;)
Last edited by kcd.Spektor on Fri Jul 22, 2016 9:53 am, edited 1 time in total.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Fri Jul 22, 2016 9:08 am

My first ever (decent) ship drawn from scratch
Image
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Jul 22, 2016 9:45 am

First sneak peeks on the Single player/coop scenario. ;)
Image

And this is how the NPC dialogues looks.
Image

Feedback/suggestions are welcome.
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Fri Jul 22, 2016 9:56 am

kcd.Spektor wrote:Feedback/suggestions are welcome.


Oh my this looks pretty amazing

Getting hyped -w-
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CAKE
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Re: Hurray! Another multiplayer clone project. :)

Postby CAKE » Sat Jul 23, 2016 4:02 am

This looks great :D

Are there any ways I could help?
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jul 23, 2016 6:49 am

CAKE wrote:This looks great :D

Are there any ways I could help?


Sure, check out the first post of the forum.
There's now a "How you can help" section.
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CAKE
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Re: Hurray! Another multiplayer clone project. :)

Postby CAKE » Sat Jul 23, 2016 10:26 am

What's the "Downloading server data" thing? and why does it have to be done everytime I join the server?

(BTW on the server I am RaumKuchen, I use the same username on the IRC).
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Jul 23, 2016 2:26 pm

CAKE wrote:What's the "Downloading server data" thing? and why does it have to be done everytime I join the server?

(BTW on the server I am RaumKuchen, I use the same username on the IRC).

Because every server can have his own settings and can use different weapons/ships/projectiles models.

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