Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
alucqrd
Posts: 2
Joined: Sun Jan 08, 2017 1:20 pm

Re: Hurray! Another multiplayer clone project. :)

Postby alucqrd » Mon Jan 09, 2017 2:23 pm

Hi I'd like to help with the events on MMO server can anybody help pointing me the right direction ?
I'm a good programmer in C, C++, C#, java and other language.
Got plenty of time, if anybody want to help and work with, you can find me on skype : alkpone007
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon Jan 09, 2017 9:39 pm

Small update:

1. I've updated the TODO list on the first post.
2. You can see there what I've been able to implement so far for the next release.
3. If you are interested how I'm planning on implement system hacking you can look here.
It's not exactly THE way, but it will be very simmilar.
alucqrd
Posts: 2
Joined: Sun Jan 08, 2017 1:20 pm

Re: Hurray! Another multiplayer clone project. :)

Postby alucqrd » Tue Jan 10, 2017 5:58 pm

Now there is a Discord server available for general discussion about the game design and bugs reporting.
Here is the address : https://discord.gg/uveVvNj

See you there soon :)
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Thu Jan 12, 2017 8:20 pm

I made a possible version of the new pirate boss for the 0.7 MMO.
Image
I think I might have made it a bit to strong.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue Jan 24, 2017 6:33 am

Here's a small update:

1. I've finished implementing the mob fights, system hacking (not remote), ship takeover, NPC raider AI, NPC defender AI, EMP weapons.
2. Before releasing a0.8, I plan to implement the teleport system, and change the level threat mechanic.
3. It's been a bit quite here on the forum, and this is because most of the discussions have moved to the Discord channel.
4. Updated the TODO list.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue Feb 07, 2017 10:05 pm

Latest update:

1. Finished adding music to the game, so far ther are 11 tracks.
5 Ambient + 5 Battle + 1 Tittle
You can also include any other music files in the playlist

2. Added sector hazards.
For now there are only 4 of them:
Fire - starts fires on the ship
EMP - EMPs systems on the ship for random amount of time.
STORM - when storm surge happens some systems will loose portion of theirs charged energy.
HULL_DAMAGE - ships receive random (small, default 1-3) hull damage, for each damage received a scrap piece will be torn off from the ship.
Sectors can also have mixed hazards.
Hazards are configurable in the hazards.cfg

3. Fixed some bugs and improved a bit network logic.

4. Updated the TODO list.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Wed Feb 22, 2017 6:40 pm

Version a0.8 is out.

Release notes:
Game controls switched from WASD to mouse clicking.
Added Mob combat.
Added Boarding.
Added Hacking systems while boarding.
Added Ship take over.
Added Bots that defend your ship
Added Boarder bots.
Story mode Star map increased to 100x100
Added EMP weapons.
Added new AIs for NPCs and NPC controlled Ships.
Added Sector scanning and Scan triggered events.
Added hazardous sectors (FIRE, EMP, STORM, HULL DAMAGE)
Added music
Lots of story mode bugs fixed.
Lots of code bugs fixed.
Refactored network logic a bit, so it should work faster.

More info on our Discord channel
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Mar 11, 2017 1:14 pm

Version a0.8.6 is out.

Release notes:

Lots of bugs fixed.(Includeing the one in tutorial)
Loading gen ships now support folders
New ship class added Mothership
Multiple event, dialogue and condition changes for modders. For details check the example.xml in dialogues and events.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Mar 24, 2017 7:38 pm

As you might know, Tachyon is currently in the process of redesign into an underwater submarine version.
So here are some fresh images of the game's future looks:
Image
Image
Image
Psoma_Brufd
Posts: 1
Joined: Sat Mar 25, 2017 5:52 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Psoma_Brufd » Sat Mar 25, 2017 6:00 pm

A very interesting idea, I would recommend putting it on Steam. Either for free, or for a small price. Would bring other people who can test it and help out. You could release it as Alpha, Beta, early access etc.


P. S. You might want to get FTL dev. permission first as the game is so similar.